RE: [FateRPG] Re: FATE combat questions
>From: "Dave Hill" <dave@...>Absolutely true. I noted the same thing about the differences between Hero
>One thing a compressed battle of this type seems likely to do is not
>only save time, but reduce the expenditure of materiel and, most
>importantly, Aspects, since the number of exchanges and rolls are
>reduced. Which is, perhaps, how it should also be (at least from a
Quest simple and extended contests. Going to extended contests means that
potentially a lot more Hero Points might be burned (there were eight in the
mass combat I ran last night), which makes it more appropriately dramatic.
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>From: Robert Donoghue <rdonoghue@...>I wouldn't argue against you there. I can really see a synergy to be had,
>Fair enough. I think I'm revealing a bias here that I think a lot of
>strategic players would be perfectly happy with narrative play if the
>narration sounds like The Punisher's internal monologue. :)
done right. What I'm getting at is that I think that this can happen as part
of the "pre-conflict" decision making mode. That is, the strategy is not in
the conflict itself, but in the decision on whether to fight here and now,
or to try to angle the conflict to something else. Once the conflict is
joined, FATE merely provides fun color to the event. Which keeps the pace
going at a rate that allows players to getquickly back to the important part
- making those decisions about going into the conflicts.
But, yah, that's my bias showing.
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