- On Wed, 12 May 2004 16:13:12 -0000, ahoggya <ahoggya@...> wrote:

> I have been studying FATE lately, and I am wondering (since FUDGE

My guess is, in steps of 5, because that's how the difficulties are

> seems to be on its way out for the next edition of FATE) how you

> calculate your MOS in FateD6?

divided.

So, hence:

MoS 0-4 = normal MoS 0

MoS 5-9 = normal MoS 1

MoS 10-14 = normal MoS 2

...and so on.

Note also that with an additive dice system like that, you don't need to

worry about a different MoS table for static or dynamic tests - just go

with the 'every 5' measure for all kinds of tests.

-Landon Darkwood - VERY interesting! I love the math in games... it

makes me wish I'd paid more attention in statistics

classes.

Ahoggya

--- Landon Darkwood <darkwood@...> wrote:> On Thu, 13 May 2004 06:21:08 -0700 (PDT), Dave Wible

__________________________________

> <ahoggya@...>

> wrote:

>

> > This is what I thought, but only for a dynamic

> > challenge. For a static challenge it would be

> less?

> > Would your MOS be for every 2.5 points of success?

>

> Actually, no. The MoS scales for Fudge Fate and Fate

> D6 don't really have

> a mathematical parallel. Attempts to try and make

> the scales yield the

> same sets of results are pretty much doomed to

> failure because the

> difficulty ladder and the trait ladder in Fate D6

> aren't parallel the way

> they are in Fudge Fate.

>

> Example: In Fudge Fate, dude A and dude B both have

> Average sword skill,

> and they're rolling a combat exchange. dude A gets

> -4 and dude B gets +4.

> Dude B wins by 8, which gives him an instant Taken

> Out. This example

> applies as a parallel to all such contests where the

> opponents are equal

> in skill.

>

> Example 2: In Fate D6, dudes A and B both have

> Average sword skill (2d6).

> They roll a combat exchange. Dude A rolls a 2 and

> dude B rolls a 12. Dude

> B wins the exchange by 10, but that's only enough to

> give him a normal

> Fate MoS of 2 on his target. He can only inflict a

> Hurt under the best

> circumstances against someone of equal skill.

>

> However, if they both had Good sword skill (4d6),

> and dude A rolls 4 while

> dude B rolls 24, dude B gets a Taken Out result (20

> = MoS 4 = Taken Out).

>

> If they both had Legendary sword skill (8d6), dude A

> doesn't even have to

> do that badly to get Taken Out. He could get an

> average roll of 28 and

> still be taken out if dude B maxes out his roll

> (getting a 48).

>

> Futhermore, the probability of any particular result

> spread (in terms of

> MoS) happening in Fate D6 change depending on what

> size dice pools are

> involved. In Fudge Fate, every rung on the ladder

> has the same probability

> to get to any result on the ladder relative to

> itself, all the time. In

> other words, there's always the same chance of

> getting a +2 on the Fudge

> ladder no matter where you start from, but there's

> not always the same

> chance of beating the difficulty by 10 depending on

> what the difficulty is

> and what dice pool you have.

>

> See what I mean? It's a really apples and oranges

> thing.

>

>

> -Landon Darkwood <darkwood@...>

>

>

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