Re: Stick & Stones
- --- In FateRPG@yahoogroups.com, "Sean Broughton -Wright"
> Musing on running a swashbuckling adventure using fate. Forgiveme
> if this has been covered before. I was thinking of having twodamage
> tracks, one for physical damage and one for emotional.sense
> As combat skills relate to the damage track I was going to have a
> number of social skills relate to the emotional wounding track.
> So you can take your enemy apart my insulting his mother, his
> of culture, his fashion sense and the end result would be anegative
> modifier to all actions.I haven't got much to add really, except I've been looking at the
> What do you think?
same sort of thing to handle taunts and intimidation in a fantasy
I've been using the same kind of damage track as for normal combat,
with any penalties less than Injured only applying to the insulting
match, not applying to any subsequent challenges. Since only Injured
or Taken Out carry over into other conflicts I haven't bothered with
a separate social damage track so far.
Injured means a defeat for the injured party, transferring an
enduring -1 penalty to any subsequent conflicts, like physical
combat, but not a total loss of control. It stops the injured party
from continuing the insulting, meaning the only way things can
escalate beyond this point is if the victor keeps pushing the
loser's button til he snaps by continuing the insults on for a
further exchange or more.
A Taken Out gives the penalty and causes the victim to lose control
in an appropriate way - for taunting they might attack, if socially
humiliated they have to storm out, and so on.
Nothing revolutionary there of course, but it seems to be working
pretty well for me so far, since the setting I'm using puts a high
value on boasting and social status.