RE: [FateRPG] What Do You Call A -4 Result?
Borrowing from the American Military I’d call it a Clusterf**k
From: FateRPG@yahoogroups.com [mailto:FateRPG@yahoogroups.com] On Behalf Of stanshinn
Sent: 29 October 2010 21:43
Subject: [FateRPG] What Do You Call A -4 Result?
Question: The default rating for a Skill is '0' (Mediocre). It seems to me that it would then be possible to get a -4 for a result, yet most renditions of The Ladder do not list a -4 description.
Here is the Ladder:
Sometimes I see versions with this line:
But I don't think I've ever see a listing for -4.
What am I missing? Does Fate simply not describe this scenario since it's a clear loss? You can get a -4 result if you're rated as Mediocre for a skill and roll against a difficulty of 0, right?
> I'm trying to wrap my head around the implications of anI've lost track of some of the discussion, but I think the answer is:
> open-ended result table at the lower rungs for people who don't have much
> skill - the norms of the universe - and trying to figure out if the logical
> implications of the rule affects my ability to accept the world on its
1. People can in fact get lucky. (People have survived parachute failure, been found alive in a mine, or given birth at 5. Wait, that last might not be so lucky, but it happens.)
2. Results are relative. Maybe I spectacularly defeat you in a cross country race (you showed up late, got lost, fell down, etc.). But if I raced against an actual runner, I'd lose spectacularly.
3. The standards aren't the same. When I lose spectacularly, I'm 10 minutes behind. But if two actual runners compete, 1 minute might be a sound drubbing.
The dice tell you there's a monster victory, and you apply narration to make sense out of it, given the context.
> I think part of the problem is that you are getting hung up onThat's true, I don't use the adjectives either. I know -4 is really awful, I don't need to memorize a name for it.
> the ladder and why I'm not a big fan of the the adjectives.
> most of the game world doesn't use the FATE mechanicsMost of the game world isn't a dramatic situation, so I'd agree. I'm pretty sure most lawyer shows didn't bother to show clerks filing, paralegals researching, etc. All of these are important tasks that can have success or failure, but unless the story hinges on a misfiled document or clever citation, it isn't rolled for. Whether it succeeds or not depends on the needs of the story.
It's only the participatory part -- player characters -- that it's worth rolling for.
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Imagination is more important than knowledge. -- Albert Einstein