Re: [FateRPG] All FATE games
- On Thu, Jun 4, 2009 at 9:03 AM, David Hoberman <david.hoberman@...> wrote:
> Personally, I'd love to see a sample mini-game that is more narrative drivenFortunately the nature of FATE v3 is that even sub-systems explicitly
> than just a combat. It opens more opportunity to get new people into scifi
designed to emulate combat get all their effects from narrative
supplied by players -- an inversion of the more common "simulate the
world physics" philosophy.
The social conflict sub-system is another possibility and even the
cluster creation chapter has been put forward. Both are more
story-generating and less wargame but equally self-contained. My only
concern is that these sub-systems might be less accessible to gamers
with more traditional interests, which in a way is the "new" market
we're talking to -- story focused players are kind of the existing
FATE player base. We intend to demonstrate that you can have your
story and your simulation. So I guess everyone is technically the hard
Internal discussion is ongoing and I invite comment from any and all
interested parties. We are very interested in what interests everyone
NOT at our table right now!
Brad Murray (halfjack)
Moderation is a memory
- There is also Awesome Adventures, though I don't know if it has a
website of its own. The creator posts to this list, though I don't
know how actively.