I personally dislike using d6's or normal dice for fudge-based games. My brain doesn't like

to do the number conversions. Fate used to use an odd/even system that could be used

with any dice, which was easy for anyone to calculate at a glance. However, odd/even

gives only a 50/50 chance, which dramatically raises the standard deviation compared to

the normal Fudge dice bell curve.

I recently thought up a new dice-rolling method that can be used with any polyhedral dice

and perfectly replicates the Fudge bell curve. It's a hybrid of the old odd/even system, but

gives the standard 1/3 chance for +/-, instead of 50/50. Try this out:

Two sets of differently coloured polyhedral dice are needed, but only four dice from each

set are used. The four dice chosen should be the same kind of dice dice from each set. For

my example, I'll use blue dice and red dice.

So, let's say we have a blue d4, d6, d8, and d20, and a red d4, d6, d8, and d20.

One colour must be attributed as the "neutral set", and one colour must be attributed as

the "action set". I'll call blue "neutral", and red "active".

Red dice (action dice): Even numbers are +1. Odd numbers are -1.

Blue dice (neutral dice): Even numbers are "no change" (the equivalent of the blank sides

on Fudge dice.) Odd numbers are nothing, and are not counted.

Rolling the dice:

1. Roll all eight dice.

2. Slide away all oddly numbered blue dice. (these aren't counted at all)

3. Slide away all evenly numbered blue dice, as well as the matching red dice. (ie. slide

away the even result for the blue d6, and take the red d6 away at the same time,

regardless of the red die's result. The red die has rolled the "blank side" of the fudge die.)

4. Slide away mismatched odd vs. even red dice.

5. You have your result.

Example roll:

Blue: d4=3, d6=4, d8=8, d20=1

Red: d4=4, d6=2, d8=4, d20=5

The blue d4 and d20 are discarded. The blue AND red d6's and d8's are then discarded.

This leaves you with the evenly numbered red d4 and the oddly numbered red d20, which

cancel each other out. The result is +0.

This method sounds kooky at first, but after a few tries, it's surprisingly fast and easy. It's

pretty fun too, with all that fast dice moving. Still not as quick as normal fudge dice, but at

least there's no math or confusing number conversions.