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Re: An idea for two-weapon-fighting stunts I don't understand the arguments over the semantics of spray attacks other than to say that the word shift threw me for a loop until I realized it meant roll.
Re: An idea for two-weapon-fighting stunts ... I never said anything about multiple attack rolls. I specifically avoided that. ... Which is pretty much what I said ... (and I not only did NOT give them
Re: An idea for two-weapon-fighting stunts ... That's kind of part of my point. There's no such thing as pre-compared shifts. Shifts are defined as what you get _after_ the comparison. So, after
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Re: An idea for two-weapon-fighting stunts John, I appreciate the mathematical rigor you've applied, but I think your definition of shifts might be too narrow. =) If you decompose the math, what you're
Re: An idea for two-weapon-fighting stunts ... First, before I start -- I had a longer reply, but decided it sounded too ... contentious, and decided that wasn't the tone I wanted. If you find yourself
Re: An idea for two-weapon-fighting stunts ... I guess I am confused a bit on how that would be distasteful mathematically or dramatically. Spray attacks (as described above of splitting the shifts)
Re: An idea for two-weapon-fighting stunts ... I tend to find that method distasteful (both dramatically and mathematically -- it only makes sense if both targets are identical).
Re: An idea for two-weapon-fighting stunts I was wondering how you’d structure a create advantage stunt for a 2-weapon fighter… Probably how the really get employed more often. I’d be more
Re: An idea for two-weapon-fighting stunts Not too big on it adding more to hit, just way too much potential for abuse, but area of affect could work. How about a defense one? "Because the character
An idea for two-weapon-fighting stunts I've been toying with various ways to include "two weapon fighting" type stunts, without actually giving an extra attack. 1) "Because the character uses two
Re: Mage The Ascension WW kickstarters are very specific and very different from many others (like, say, Fate's). This is a Kickstarter for the deluxe edition of their book, not the
Re: Mage The Ascension It's not system-related, but it's worth noting that our own Ryan Macklin worked on the recent Technocracy Convention books. I helped with two of them. Also,
Re: Mage The Ascension They've used their in-house system for twenty years now, they aren't going to make a conversion to one they don't own. Not officially anyway.
Mage The Ascension Hey, folks. There has been some conversation on this list about Mage the Ascension, and I wanted to politely mention that there is a Kickstarter just started
ChimaeraCon San Antonio April 4th-6th I'll be running the following events at ChimaeraCon in the La Quinta Inn & Suites - Medical Center. I'm proud to be a platinum sponsor for the con. I'd love to
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Re: SecretsCon Atlanta March 28th-30th Would love to be there. Looks like tons of fun. All the best! From: FateRPG@yahoogroups.com [mailto:FateRPG@yahoogroups.com] On Behalf Of
SecretsCon Atlanta March 28th-30th I'm planning on running the following events at SecretsCon in the Atlanta Marriott Perimeter Center. I'd love to see you there. http://www.secretscon.com/
Re: How to phrase "disadvantage-negating" stunts I used -2 to darkness situations aspects. Meaning that the character automatically overcame a situation aspect of "Darkness." It the situational aspect had
Re: Succeed with SOOO much style Yes it can, but then again most stunts just add tot he overall success level, so they would just add another box. Right?
Re: Succeed with SOOO much style I normally allow it. Every extra two success levels is another box, but I tend to cap it at 4. This becomes a big deal in very powerful games, like our
Re: How to phrase "disadvantage-negating" stunts ... stunt (I can't remember the exact name) takes the lack of tools "off the table" as a potential obstacle. Why not a stunt that negates darkness the same
Re: How to phrase "disadvantage-negating" stunts When I grow up, I hope to be as eloquent and succinct as John... Thanks for saying what I meant-ish! =) ... From: "John Rudd" Sent:
Re: How to phrase "disadvantage-negating" stunts ... I only hesitate to skip the stunts because, even if the player doesn't have a Fate point, they can see in the dark and should get a bonus to overcome
Re: House Raith weakness I assume he would not be protected because of the statement, "he was deeply in love with the last person he was with sexually". 1) If is *was* in love - then
Re: How to phrase "disadvantage-negating" stunts ... Why not just have a temporary aspect of "Night Vision Goggles", where the temporary part lasts as long as it makes sense (ie. while he's wearing them). It
Re: How to phrase "disadvantage-negating" stunts ... I think stunts along with creating/overcoming aspects can work pretty well in place of counting rounds. ... NVG +2 to rolls to overcome scene aspects
Re: How to phrase "disadvantage-negating" stunts I like it, James! Gives the gear more bones and balance. My only nit to pick is that the "one round" feels like we're modeling time and simulating other game
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Re: How to phrase "disadvantage-negating" stunts I think that traditional NVG type things might be a 2 part thing since bright (or even office florescents) lights could blind you while wearing them. Perhaps
Re: House Raith weakness Yes, it may be unrequited and may not require physicality, it is nevertheless (in Butcher) solely a romantic love. None of the examples Butcher gives as the
Re: House Raith weakness I'm gonna disagree with ya here. It's not just enough that you love someone, everybody loves *somebody*. It has to be True Love. With the capital letters. I
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