Re: [Deadlands uk] Getting' your party together
- Never been a fan of that, even though in my current adventure, just for a
giggle, the Nun and the Whore are actual blood sisters. My philosophy runs
along the lines of a small environment that they cannot escape until they
have solved plot or banded together. Like i've said before i always like a
good train story. make everybody come up with a reason to be travelling
west and then put them out of Denver station on the denver pacific line.
that way you're heading through neutral territory and can go any way your
imagination takes you.
A train, a riverboat, a jailcell (tip of the hat to chris there), even a
small town, make them all stay in adjacent rooms in the only hotel. one way
of doing it was actually because of half of my posse not showing up until a
few sessions in. one was a bounty hunter who's trails collided at scene 2,
so joined the band, and another was trapped in a cellar of a town that was
wrecked by the big nasty in scene 3.
Anyway, hope that helps, if not, tough.
<nategarth@yahoo. To: Deadlandsuk@yahoogroups.com
Subject: [Deadlands uk] Getting' your party together
Please respond to
I no what you are thinkin' doesn't this guy ever stop. ummmm...NO
I was wondering about the Marshals out there. What do you do to get
your PC's to become a posse at the start of an adventure or do you
just say, "You all know each other?"
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- I have to say, I normally give the player characters a reason to
come together, based on their background, and the motivations I know
of to start the game. I think as a referee you have a responsibility
to give the player characters a reason to speak to each other, and
to carry on working together, and that the motivation should never
be "because the plot says I have to" I say to all the people I game
with, don't ever play the plot, play the character.
I would normally create maybe 1 or 2 scenes with the PCs in the same
place, be it a saloon, or a riverboat or whatever, so they are in
the same room, but don't necessarily know each other, and throw in
some sort of common event. Be it a murder, or something like that.
So the sherriff turns up and arrests everybody cos he wants them
questioned or something like that. If a player is being particularly
awkward, I tend to find that throwing something particularly
personal at them helps. Maybe the murdered party is a member of
their family, that they thought was already dead, or maybe they
don't see the same thing everybody else sees. I have even once got a
party together, by getting them to try to kill one another. Again,
it had to do with starting them all off in one place with a common
enemy. Trick is, not to make it sound cliche. Best way is to put in
something for each character personally. Tell them why they are
where they are, and then they have a goal to achieve. That way, when
you introduce the other PCs into the scene, they have something they
need to get done, and players usually motivate themselves from there.