- Greetings fellow Travellers... You know, I was looking through the files and the like on the site, and uploaded some stuff. Including the story so far of myMessage 1 of 3 , Jan 31, 2003View SourceGreetings fellow Travellers...
You know, I was looking through the files and the like on the site, and
uploaded some stuff. Including the story so far of my current group...
"Something Twisted This Way Comes".
And some thoughts occurred to my fevered brain as i was looking and
thinking. (I was tempted to try walking at the same time, but i put that
down to overambition).
Do people actually chronicle the story as it happens? I know a lot of
thought and planning go into making up the scenarios but after it's been
played does anyone bother to note down what happened for future reference?
Personally i hit upon a great idea at the start of this campaign to get the
players to write the story up. Each week one of them takes the role of
muckraker and writes up what happens. Then as each writeup comes in i edit
it, paste it to the end and read it to see what the posse's seen and what
they missed. It works for me.
Also what happens when a player or players are missing? Sometimes i just
carry on with the story but most times i run a random flashback for one
character. That character plays a part of their history and the other
players take side roles.... (hence the prologue, "The Winter's Diamond" is
an old favourite flashback of mine.)
Where do you get character names from? I don't know why but there's two
sorts for mine, both of which just pop into my head.... there is the
'known' name, indicating this character is going to die within the next 20
seconds or the hybrid... take a random last name from anyone, either from
the rulebooks, life, prev games... and then just tag a first name on the
front that fits the character's image in your head.
Finally.... (sorry this e-mail is so long) i just thought i'd add in a
couple of additional details that i thought might amuse.
My best mystery so far was when the posse chased through 6 ruined and
burned towns in search of those resposible. The badguys were actually in
posession of a tank. a real big one with lots of lovely destructive shells.
the reason why the posse had no clue as to what they were following was
that the tank tracks were disguised. nailed to the treads of the tank were
wooden blocks and on each of the blocks was a horseshoe. The posse thought
they were after some strange bandits on horseback.
My best random NPC that i threw in for a giggle was the Terminator. Sorry.
I didn't justify having him there, I didn't reason his existance. He just
was. He never came after one of the posse but he did mix it up a few
times.... and kept going. And going. Pity was i never got to use the
line... "I need your clothes, your boots and your stallion"
My best prop ever was one i created years ago, strangely enough for a
Castle Falkenstein game. It never got a name other then Jacob's coat. Jacob
Phillips, back before he was the Marshal, used to roam the west looking for
trouble, and his whole theory of combat grew from the line "If i ever need
to re-load, we're in trouble". He had huge shooting skills, and lightning
fast draw, plus being two-fisted. If a gun ever ran dry, he'd drop it, draw
another one and keep blasting. Two shoulder holsters, two hip holsters at
the front, two at the back, four in a rig strapped to his back, 6 more in
the lining of his duster and 10 derringers lurking about his person. That's
a full 26 guns if anyone was counting. Yes, that's heavy, yes, he had a
very good tailor, and no, he NEVER lost a gunfight.
That's all from my corner of the trails.... be seein Y'all
BBJ. (Marshal J. Phillips)
- Greetings! In my campaign -- now running in it s third year -- I have two players who keep consistant journals of their travels. As a Marshall, I really likeMessage 2 of 3 , Jan 31, 2003View SourceGreetings!
In my campaign -- now running in it's third year -- I have two players
who keep consistant journals of their travels. As a Marshall, I really
like having those notes handy to keep NPC's in line and just to
remember what happened. I've also used them as a basis for my writing
If you're just starting out, or even if you've never done it before,
have a player keep an accurate journal -- it makes the GM's life a
little easier to cope with.
--- Deadlandsuk@yahoogroups.com wrote:
> Date: Fri, 31 Jan 2003 10:12:14 +0000<delevi>
> From: jon.scholes@...
> Subject: Once upon a time in the west...
> Greetings fellow Travellers...
> And some thoughts occurred to my fevered brain as i was looking and__________________________________________________
> thinking. (I was tempted to try walking at the same time, but i put
> down to overambition).
> Do people actually chronicle the story as it happens? I know a lot of
> thought and planning go into making up the scenarios but after it's
> played does anyone bother to note down what happened for future
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- I have to admit, having accurate notes is the corner stone of a consistant campaign. Especially if you have such a pedantic group of players like I have. AlsoMessage 3 of 3 , Jan 31, 2003View Source
I have to admit, having accurate notes is the corner stone of a consistant campaign. Especially if you have such a pedantic group of players like I have.
Also a general overview also helps one remember the quotes in the game, something that seems to become immortal.
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