Hi there,

I think you need the prospect of a �1� pip score to add uncertainty when

using �2-pip� elephants and artillery in particular. At a recent comp I

twice scored a �1� pip when I needed at least 2 to drive home an elephant

for a probable game victory.

Frustrating but lots of fun.

Regards

David B

-----Original Message-----

From:

DBA@yahoogroups.com [mailto:

DBA@yahoogroups.com] On Behalf Of Greg

Sent: Monday, 31 December 2007 11:16 PM

To:

DBA@yahoogroups.com
Subject: [DBA] Using 233445 dice

Recently I began a chat with someone about using 233445 dice

in DBA. I understand that in WRG, these dice were used for

regulars, and 123456 dice were used for irregulars.

So moving from 123456 to 233445 would clearly wreck the combat

mechanics, or require adjustment, because in many cases a true

kill is only possible if the unlucky element rolls a 1, or if

the lucky element rolls a six, etc, etc... so that change might

be very unwise.

But...

What about having regular armies roll a 233445 die for pips, and

irregular armies roll a 123456 die for pips, but with combat

proceeding as completely unchanged... what would this do?

I think it would do interesting things to demoralized commands

in BBDBA, for example.

The stats of a 123456 die and a 233445 die are very different.

The 123456 die has a mean of 3.5 and a standard deviation of

sqrt(35/12)=-1.784, while a 233445 die has an average of 3.5 and

a standard deviation of sqrt(11/12)=-0.957. So it is roughly

half as variant.

Just an idea.

---Greg

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