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> From: "Christian Conkle" <conkle@...>keep it, it works fine and is "different" than most other games with "hit
> Okay, CP2020 gamers..
> Just what, in your opinion, are the "immutable" rules in CP2020. Rules that
> shouldn't be changed in an official publication ever ever. No patches, no
> house rules, no alternatives, no options.
> Damage chart?
> Stat/Skill benchmarks?keep them the same, just lower the starting points, Im mean really, what kind
of stats were they expecting when they suggested people start with 85 points to
divide among 9 stats...
> Roles?definitally keep, they can be altered to fit the desired effect, unlike
most "classes" they are well defined and WORK!
> Special Abilities?some could be toned dow, but as long as there is a non SA version of the
ability out there I never saw the problem (Family=Kith, Interface=System
> Range-based difficulty for combat?these could be modified a bit, maybe, just depends on what was worked up
> Humanity Loss?KEEP!!!!!
> Netrunning?an overhaul is in order, but it could still work with the stat+skill+program
STR+roll method, background and clarifications are in order
>as you can see IMO very little, what I believed should be changed has been
> What of the above should continue completely unchanged? All of it? Some of
posted at my website, it is still identifiable as cyberpunk and interlock. (I
have done nothing with netrunning, as my players only want to use them as NPCs)
> In other words, what makes Cyberpunk 2020 "Cyberpunk 2020"? Is it thesethere were changes between all of their different flavors of interlock,
> details? If any of them are changed, are the rules no longer "Interlock"?
> What about Mekton? Cyberpunk 2013?
HOWEVER, it was very simple to switch between the games. I has wished that
Dreampark and Faulkenstein had used Interlock (I owned dreampark, wasnt that
impressed, havent had a good look at CF though). My biggest complaint about the
switch in systems is, it wasnt needed. I go off of the theory, if it isnt
broke, dont fix it, Interlock wasnt broke, just needed some fine
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>PCs should continue to take damage.
>Okay, CP2020 gamers..
>Just what, in your opinion, are the "immutable" rules in CP2020. Rules that
>shouldn't be changed in an official publication ever ever. No patches, no
>house rules, no alternatives, no options.
>Stat/Skill benchmarks?There should be such benchmarks, but they need to be moved.
>Roles?never liked 'em much. Well, that's not true. I liked 'em fine in 1st ed.
But what I liked was having no related stat, so you could have a puny smart
Solo if that suited you.
>Special Abilities?not really a fan. I made 'em skills.
>Range-based difficulty for combat?It should be harder to shoot things that are farther away, yes.
>Humanity Loss?in some form.
>Netrunning?in some form.
>So long as some measure of compatability is maintained, or at least
>What of the above should continue completely unchanged? All of it? Some of
>In other words, what makes Cyberpunk 2020 "Cyberpunk 2020"? Is it these
>details? If any of them are changed, are the rules no longer "Interlock"?
>What about Mekton? Cyberpunk 2013?
conversion is easy, scrap the whole system if you want. For a long time I
played with a cobbled together mixture of Mekton and 1st edition instead of
the CP2020 rules, but I've decided to opt for another system entirely
unless Fuzion really changes my mind.
>It would have to not Interlock anymore. Seriously, the whole point of
>How do you define the "Interlock" system? What would you have to take away
>to make it not "Interlock" anymore?
Interlock, as described in (Mekton 2?), was that it be a bunch of
interlocking parts. Don't like that combat system, plug in this one.
Don't like those damage rules, use these. Fuzion is just a big variant on
the character generation system, but the smooth conversion makes it easy to
use one or the other, so it still "Interlocks".
>> Never mind that this isn't the first re-do of Friday Night Fire
>> Fight! or that each Interlock and Fuzion game is different!
>I must interject here, hoiw long did the first edition rules of FNF last?
>years? how about the second edition? 10 years? that is ten years of play,ten
>years of supplements, 10 years of a good system that can and has beenmodified
>to meet the needs of its users...10 years of a system that _I_, for one, never used. Hated it. So count
the original FNFF as 12 years for me. Worked for 12 years, so why change it?
>From: Christian Conkle <conkle@...>According to everything I've seen, including an interview with the great
>And that's exactly what Fuzion uses too. So, the question now becomes, what
>makes Fuzion not Interlock?
Mike, the change in name is the only way Fuzion differs from Interlock. He
saw Fuzion as the next step in Interlock, and doesn't see what all the fuss
>From: "Night Flyer" <gargoyle@...>Dragonball Z (and Usagi Yojimbo) uses "Instant Fuzion", which is a
>but *is* it interlock? has anyone seen Dragonball Z's version of Fusion? it
>has a grand total of 4 stats (unless i missed something while skimming the
simplified version of Fuzion. The big change is that the stats and skills
are grouped together, so that instead of having Strengthe and Body Type,
you have Physical, and instead of Tech, Int, and Cool, you have Mental, and
instead of Ref and Dex you have Combat. And, instead of all your Science
skills, you take "do Mental stuff". Definitely the TWERPS end of the
>From: "Night Flyer" <gargoyle@...>I do see your problem, but it is not as big as it might be.
>everything he has done will now have to be CONVERTED to the new system*if* he >wishes to use any of the new stuff coming down the pike
>characters have different stats now with different ranges (convert allMultiply all stats by 0.7, except for Ref, which you multiply by 1.4 and
then divide between 2 stats. No biggie. And moving the other way is a lot
easier: Add Dex and Ref together and divide by 2, then multiply all stats
>weapons will probbably have different stats (convert all stats),Not from what I've seen, although at the extreme high ends of the damage
spectrum (Maximum Metal) there is some feeling that the damage values are
Bubblegum Crisis is probably the best indication of what CP203x might be
like, but BGC is not as gritty or realistic as Cyberpunk.
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