Information Universe basics
This is part five of the Information Universe series. See the link for part
There are a number of basic concepts that come from the Information Universe
when it is applied to know principles of physics. These basic concepts not
only provide a starting point to a formal Information Universe but they
actually salve some problems that have plagued physics for many years.
Among other things these basic concepts provide a manner of unifying quantum
mechanics and General Relativity.
The first is that rather than being a continual coordinate system that it is
actually quantized forming pixels. This pixilation has the side affect of
unifying Quantum mechanics and General Relativity. While it does not produce
a graviton it does divide space into discrete units and since General
Relativity depicts gravity as a warping of space-time around a mass this
would provide a way of bringing gravity into the quantum world.
The second the two most basic concepts that come from the Information
Universe is that time is also quantized forming what could be considered a
pixel of time.
These two basic concepts come from the fact that if the universe is indeed a
calculating information system then such pixilation would be expected since
there would have to be a level below that of both space and time at which
the calculations take place.
The fourth basic concept is that since speed of light is one Planck length
per Planck time it is the fastest speed that an object can travel that
covers every point in space.
The fourth basic concept is that fundamental particles such as electrons and
photons occupy one Planck length pixel for any given Planck time.
These basic concepts are the starting point of an Information Universe
model. From here a full Information Universe model can be produced as
mention in the article on developing an Information Universe Model. They are
also critical to understanding how our universe can be based on information
rather than material stuff.
------ Charles Creager Jr.
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