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127GAME TURN X Early March 1851

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  • lionsden112002
    Feb 20, 2010

      The Intrepid Aeronaut

      GAME TURN X Early March 1851

      All the News in fits of print from the Corners of the Globe
      Featuring Up to Date Travelers' Advisories and Communiqu├ęs from Posts both Near
      and Far News in this Issue covers the week of January 25th, 2010

      See full size image
      Airship Adventures Aeronaut Game Scale for Aeroship Captains.
      20 point Journeyman Aeronaut
      40 points Master Aeronaut
      60 points Renowned Aeronaut
      80 points Sky Lion!

      There will be an Aeroship Regatta in Akron Ohio, Eastern United States in early July1851.

      The Intrepid Aeronaut is offering a

      First Prize of 1 additional Crewman (Mechanic) and 1
      Additional Attachment of (Rockets M+2, S+2).

      Second Prize will be a set of
      Avionics Industries Propellers S+4.

      Third Prize will be a set of Bellerophon
      Silks Sails S+4.

      Aeroship captains must be in territory in early July1851 in
      Eastern United States to be eligible for the event. It will occur as the first movement
      of that week and all participants will turn in to the GM a SPEED die roll of 1 D
      100 augmented with whatever you currently have on board for SPEED. The reace
      takes place entirely within the territory of Eastern United States.

      You will have your second half of the week's turn after the race.

      Mission Phase:
      Missions with more than one mention may be doubled up and use modifiers of both

      Self created Missions to include:Repair in actuality should be called
      "invent or add on or modify" airship.
      Repair: To initiate this mission require three of the seven listed crew.
      Aeronaut, Scientist, Naval Officer, Engineer, Inventor, Mechanic, Navigator
      Roll a 1D100 and a Success yields = May add one attachment randomly drawn roll a
      1D30 and reference the attachment chart.

      Recruit: Use Diplomacy modifier. Roll 1D100. May add one crew randomly drawn if
      you achieve a "Total Success".
      Roll a 1D30 and randomly add your crew from the list.
      Home Base modifiers +10 if moored at home port for repair and recruit.

      Current Global news from the territories:

      3.1.49 Diplomatic, entertain, North Africa
      4.6.13 Transport, Pick up person, South Pacific
      2.6.12 Exploration Collect ZBGAV, North Pacific
      4.5.93 Transport a politician, Venezuela
      4.6.54 Transport, artifact, East Africa
      2.2.57 Exploration, expedition, South Africa
      5.5.56 Rescue, animals, Congo
      5.3.14 Rescue,Explorer, South Pacific
      4.3.98 Transport, food, Brazil
      4.5.54 Transport, political disadent, East Africa
      2.6.35 Exploration, Collect ZBGAV, Irkutsk
      5.2.27 Rescue, Explorer, India
      1.5.10 Military, Forward Observation: artillery spotting, Indian Ocean
      4.1.56 Transportation, Delivery Emergency Supplies, Congo
      5.4.86 Rescue, Explorer, Alaska
      5.3.36 Rescue, Explorer, Irkutsk
      1.5.77 Military, Artillery spotter, Quebec
      1.5.16 Military, Artillery spotter, South China Sea
      1.6.82 Military, Police action, Alberta
      6.4.99 Speed, Race a train, Afgentina
      5.6.60 Rescue, political disident, Madagascar

      PS GM: I really love the written descriptions of the mission outcomes. Can you
      reference them by coded description. In your after action report reference the
      actual coded numbers above.

      Look these up in your charts of navigation and political communique.

      Travel Phase: Current barometric pressure and wind speeds at your
      location. Heliographed instantly from around the globe. You can always rely on
      an accurate and favorable forecast when you consult the Aeuonauts companion.
      Brought to you by The Intrepid Aeuronaut.
      Current Wind Speeds Roll set equals your player number.

      First Movement of the turn X

      Roll set 1
      Roll total: 99

      Roll set 2
      Roll total: 81

      Roll set 3
      Roll total: 69

      Roll set 4
      Roll total: 43

      Roll set 5
      Roll total: 32

      Roll set 6
      Roll total: 6

      Second set of weather for the second part of turn X.

      Roll set 1
      Roll total: 23

      Roll set 2
      Roll total: 4

      Roll set 3
      Roll total: 21

      Roll set 4
      Roll total: 87

      Roll set 5
      Roll total: 54

      Roll set 6
      Roll total: 21

      These roll sets are straight from the die roller web site and pasting them in in a full set keeps me from having to write em down and retype.  Game on boys.

      Additional posts
      The International Cartographic Association is offering a captain's scolarship of       10 VP for place names inserted into the Locations Chart in the rules section.  Interested aeronauts can select the chart from the rules and resubmit it with a prominent place name location in each of the 100 territories listed and immediately be granted the dean's award of 10 VP.  Turn in your chart to the game master electronically and we will add it to the rules as an addendum.  The project is designed to polish the game's chrome and add places you feel should be mentioned in dispatches or visited as premier in the listed territories.  Basically what is the main population center for the territory at this time period.

      Clear skies captains!

      Welcome to any new recruits that join us in this adventure.


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