Loading ...
Sorry, an error occurred while loading the content.

Re: Consistency Score

Expand Messages
  • Dean Oliver <deano@rawbw.com>
    ... does it mean for a ... that mean that ... measurable? ... I think consistent has been used from a style rather than performance perspective historically.
    Message 1 of 7 , Feb 27, 2003
      --- In APBR_analysis@yahoogroups.com, <igorkupfer@r...> wrote:
      > But the more I think about it, the whole area lies uncharted. What
      does it mean for a
      > player do be "consistent"? And if we agree on a definition, would
      that mean that
      > consistency is a valuable trait in a player? Is this even

      I think "consistent" has been used from a style rather than
      performance perspective historically. Stockton, Malone, Jordan have
      styles that don't change and are still hard to beat. They are
      consistent. Other guys may be consistent in that you know what to
      expect from them every night -- they don't try to be MJ one night and
      Reggie Miller the next. I actually think we can define it in terms
      of performance however we see fit and feel our way to a definition
      that describes roughly what we see. It won't ever be perfect and may
      not be useful (though I'm thinking that it might be), but it could be
      a convenient descriptor.

      Is consistency valuable to measure? Maybe. It is useful on a team
      scale. Consistently good teams are champs. Inconsistently bad teams
      are teams that can upset good teams. You want teams that can perform
      with different styles if you're not a great team -- in order to upset
      consistently good teams. But I'm not sure that means that you want
      inconsistent players. I think you still want consistent players,
      just emphasizing roles differently to be able to play as a team with
      a different style. Consistency allows a coach to strategize better.

      > In order to not get bogged down with these legitimate questions,
      I'll just ignore them
      > for now, and focus on a better measure (see below). Perhaps after I
      get something good,
      > I can test it to see if consistency is indeed an important asset.

      I am not sure if there is an easy "test" of its importance. I'll be

      > Heh. Does anyone else use the credits? I often use them because I
      love the simplicity.
      > But most of the measures I devise are completely neutral with
      regards to the rating
      > being used -- credits works fine, but TENDEX and Individual Wins
      works as well.

      If I use linear weights, I use credits because they are easy. Tendex
      is the same but has a pace factor in it.

      > So the problem then becomes: how do you "isolate" consistency,
      without rewarding
      > players who contribute too little to vary much from their average
      performances? This is
      > my second pass at a solution:
      > CS = 1 / (variance / mean) * 100
      > By using the square of the standard deviation, less weight is
      placed on the mean, and

      This formula seemed to produce better results, "better" from my
      perspective at least. It's interesting, too, because I've had a
      couple occasions to use variance when standard deviation at first
      glance seems better. Your CS now has units (is not dimensionless),
      which can be troublesome, but I don't see why right now.

      > the CS is concentrated more on the actual variation. To show how
      Consistency Scores
      > attempts to capture the variation, I'll use the hypothetical
      example of 3 players, each
      > playing 5 games:
      > Games #
      > Plyr 1 2 3 4 5 mean sdv var CS
      > ------------------------------------------------------
      > 1 | 30 12 6 36 6 18 14.1 198.0 9.1
      > |
      > 2 | 14 15 16 20 25 18 4.5 20.5 87.8
      > |
      > 3 | 9 10 11 15 20 13 4.5 20.5 63.4
      > |
      > 4 | 4 5 6 10 15 8 4.5 20.5 39.0
      > Players 1 and 2 have identical means, but the first is clearly less
      consistent -- and
      > the CS reflects that. Players 2 and 3 have identical variances, but
      different means.
      > Under my formula, player 2 is rewarded for having the higher mean --
      but the difference
      > is not too severe: 87.8 vs 63.4. Player 4 also has the same
      variance as player 2, but
      > has a much lower mean. He is penalized more severely.
      > I think this version of my formula captures more of what I think
      consistency is --
      > certainly better than my first try.

      I think so, too.

    Your message has been successfully submitted and would be delivered to recipients shortly.