Event: What inspires you? - Thursday 4 October
- Please feel free to circulate this to colleagues and friends. If you are not already on the 'lonadv4design' list please join (details at the end).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You are invited to the seventeenth AIGA Experience Design London meeting.
Thursday 4 October, 6:30 for 7PM (until about 8:30PM)
The Design Council, 34 Bow Street, London WC2E 7DL
(opposite the Royal Opera House)
There is no payment to attend. Please email all enquiries to
this address, not the Design Council.
- - - -
What inspires you? We are turning over this month's AIGA Experience Design London forum to you to talk about what has inspired and influenced you: is it a person or an organisation, a book, an event, a tool, a project or a product, a theory... or something else? If there is something you would like to talk about for up to five minutes, with or without visuals, please reply using the link below with your suggestion. The people who reply soonest stand the best chance of being selected. If we are overwhelmed we will repeat this event in the near future.
Please indicate your current work affiliation and what (if anything) you would like to show on the data projector.
Michael Andrews will also be discussing patterns languages in interaction design, an approach that holds great promise as experience design matures.
- - - -
Presentation: Patterns languages in interaction design
-- Pattern languages can be used to create a framework and basic set of rules for solving design problems. The concept came to the fore in the 70s as architect Christopher Alexander sought to develop a model for creating successful places that blended the application of logic with collective experience, and was defined and exemplified in his books 'The Timeless Way of Building' and 'A Pattern Language'. The concept of pattern languages was adopted in software engineering in the 80s, and in HCI in the 90s. Does its approach of breaking a problem down into rules of thumb and issues to decide apply equally well to interaction design? Will it help interaction designers to avoid continually reinventing the wheel without restricting the specific look of a design? And can pattern languages help designers communicate more effectively with collaborators and clients?
- Michael Andrews is an information designer with a growing interest in
intelligent multimedia. He has an Asian Studies BA from the University
of Virginia and international affairs MA from Columbia University.
He worked for 13 years as an information specialist and trade and
industry analyst at the US Department of Commerce in Washington DC.
He moved to London last year and while working independently is also
studying for an MSc in human centred computing at Sussex University.
He has recently become discussions review editor of the Information
Presentations: What inspires you?
-- Around six attendees will talk (for up to five minutes each) about things that have influenced and inspired them. After each presentation we will allow for a few minutes of questions and discussion. The presenters will be finalised this week and listed in a confirmation email early next week.
WHO SHOULD COME
- - - -
You and any of your friends and colleagues who are interested in or challenged to design for a world that is increasingly digital and connected. You do _not_ need to be an AIGA member to come to this gathering.
- - - -
Our next event is planned for Thursday 1 November and will tie into the Design Council's Design in Business Week which runs from 26 October-2 November (http://www.design-council.org.uk/). However this means that the event _will not be at the Design Council_. For our December event we are planning a presentation from Colin Burns, director of the London office of Ideo which describes itself as a "recognised world leader in the user-centred design of products, services, and environments". http://www.ideo.com/
THE GOAL OF THE AIGA EXPERIENCE DESIGN FORUM
- - - -
Design, as it evolves, has yet to be defined in ways which are broadly accepted, yet its substance is understood by its practitioners: user behavior and experience; look and feel; functionality and engineering; experience with the effectiveness of time and motion; and the impact of these experiences on structure, language and navigation. Continued at...
JOIN THE LIST
- - - -
If you are not already on it please sign up to our announcement list at:
Design Agenda and AIGA Experience Design London