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News: 001 -- Loop, Gain, BureauIT and 'BITs and PIeces'

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  • Advance for Design London/Nico Macdonald
    Dear Advance for Designers The meeting provisionally announced for 11 January has been moved back to the (usual) first Thursday of the month, that is February
    Message 1 of 1 , Jan 11, 2001
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      Dear Advance for Designers

      The meeting provisionally announced for 11 January has been moved back to the (usual) first Thursday of the month, that is February 1st. The theme for the whole event will be design for mobile devices. We hope to put an experience design spin on a subject -- mobility -- that has been over-hyped technologically but that has under-whelmed the real people it is supposed to benefit.

      Meanwhile, to keep you busy in the meantime (as if you weren't already) a few projects of note.

      PUBLICATIONS
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      There are two new publications that were previewed at the December event.

      'Loop' the AIGA Journal of Interaction Design Education
      -- Loop launched late last year and is published by the Center for Design Studies at Virginia Commonwealth University and the AIGA, edited by Roy McKelvey and Steven Hoskins, both of VCU. It describes itself as "an interactive, web-based journal providing a forum for presenting research that illuminates and advances understanding of the relationship between practice and pedagogy in the emerging discipline of interaction and visual interface design". The first issue has some very good pieces including interviews with Rick Robinson of Sapient, Shelley Evenson of Scient and Jeff Pacione of Catapult Thinking, and a fascinating piece on teaching interaction design. Contributions to the next issue on 'Fostering collaboration: Introducing interdisciplinary experiences in the classroom' are being solicited. It will be published this spring.
      http://loop.aiga.org/

      'Gain' the journal of Design for the Network Economy
      -- Gain is also an AIGA publication, 'presented' by Sapient, in print as well as online, and is edited by David Brown, former president of Art Center College of Design. It is published twice-yearly and is "dedicated to exploring the content and consequences of experience design". Its intended audience includes "anyone who is interested in or touched by the Internet and interactive communication... and specifically those people who are responsible for their enterprise's presence, performance, personality and character on the Web". The first issue includes a profile of recently departed Netscape design supremo Hugh Dubberly, case studies of the MoMA and Schwab Web sites, and a piece by Carnegie Mellon professor Richard Buchannann entitled 'Good design in the Digital Age'. The publication cleverly builds on the printed magazine (offering PDFs of the original articles to download) with an intelligent use of interactivity and a very elegant way of presenting footnotes. It is entirely built in Flash which causes problems cutting and pasting quotes and linking directly to articles but otherwise seems to be an appropriate choice.
      http://gain.aiga.org/


      DIGITAL ART
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      The Bureau of Inverse Technology
      -- Recommended by Lucy Kimbell of The NC Company, who writes: "The Bureau is an information agency servicing the Information Age. It deals in information product generated via implementation of novel technical decision systems. Previous projects are ongoing." One of the Bureau's protagonist, Nathalie Jeremijenko, gave a very stimulating presentation at the recent Doors of Perception conference which was reported on by Jack Schulze of and|or|if at the last Advance event.
      http://bureauIT.org/

      BITs and PIeces
      -- Daniel Brown demo-ed a preview of his new interactive work 'BITs and PIeces', which is intended to be a light-hearted artistic piece about light and texture, rather than a technology- or design-based exercise. Brown writes: "When creating it I set myself the agenda to create a timeless piece that required as little justification as a piece of music. When listening to one's favourite music, one does not analyse the technology that was used to make it, or demand a theoretical concept to put weight behind it: rather it simply exists to entertain and be consumed." This piece has not been made public but Daniel is keen for people on this list to be able to experience it.
      http://www.noodlebox.com/test/bits/


      JOIN THE LIST
      - - - -
      If you are not already on it please sign up to our announcement list at:
      http://www.egroups.com/list/lonadv4design/

      Nico Macdonald
      Design Agenda and Advance for Design London
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