Re: [18xx] copyright protected components of 18xx games
- David G.D. Hecht schrieb:
> In order to make sure I undersatnd you, you do not mean by this that ayes, you understood right. if you could protect a blank hexmap you could
> hexmap in general is copyright-protected? I think the bees invented this
> pattern a few million years ago!
also protect a chess board.
> I know that SPI put a copyright legend on their blank hexmaps, but they toldthey invented the numeration in combination with the hexmap. i think
> me that the copyright only applied to a hexmap with an individual, unique
> four-digit identifier printed in each hex.
this can be protected.
> I think you can make a colorable case that tiles with specific colors andagreed. the colour and the number make the track tile unique. hard to
> numbers might be subject to copyright: e.g. using a yellow tile with a black
> overprint and designated "9" for a "straight-track" tile. Not otherwise.
say if only changing the number would be no violation.
> Disagree: the use of round markers to designate ownership cannot possibly beagreed, its an "ordinary" game elemnt found in many games, sorry, i was
> protected, and neither can the use of rectangular cards to designate partial
> or full ownership.
concentrating on the rules behind station markers
> Rules "as a whole" are only protected to the extent that they areDisagree. What about adapted books for screen-plays/scripts? Isn't
> "chinese-copied": similarly, the specific wording of individual rules may be
> subject to copyright. There is actually a court case about this where a
> Spanish games company was found to have infringed on another company's
> copyright when some of their rules were found to be identically-worded as
> the other company's.
> But the underlying ideas--by definition of copyright--cannot be copyrighted:
> so if I restate 18xx rules in my own words, I am not in violation of
In theory one could patent the underlying ideas: but, insofar as
> I am aware, no one has ever undertaken this (expensive and time-consuming)agreed.
Let's talk about Vellani's Transformation rules. They are absolutely
unique. I used these rules in 1898, adapted and corrected (in my sense)
the rules but I feel that I have stolen this rule, at least ethically.
If I am understanding your answer right I did not violate the copyright
Or what about 1851Moon. This game I created for my group to play 1851
with more than 3 players. I did not change the rules except adding new
trains, adding more companies, changing the map. And I used 1851 in the
title to characterise it as an 1851 variant. I think I stole
>Could be. OTOH, the hobby has been around for a long time and Hasbro iscertainly aware of it by now. So it's reasonable to assume they're willing
to tolerate us.
They may however take a different view of a commercially produced game to a
game kit sold largely privately.