Re: [18xx] 1831 Publication
- On 07.11.2011 17:40, Scott Petersen wrote:
> Something like 50 pages of color components and 1,200 tokens.Now I am beginning to get the idea :( Except that I do not really
understand why such overbig games need to be created. The same topic can
be modelled in much smaller games. But ok, that is history; Burger just
did design his game that way, so we have to live with that. What about
C2C? Why must a game be that big? To get a wargame-like feeling?
- --- On Tue, 8/11/11, John David Galt <jdg@...> wrote:
>One of the reasons I like both of the major series of crayon-rail games (EmpireRailroad Tycoon also has quite a few maps (with a few rule variations for each).
>Builder and Railway Rivals) is that each is one simple rule set that can be
>played, pretty much unchanged, on many maps (and RR has hundreds of fan-made
>maps available for it).
>A similarly portable 18xx rule set would be nice to have. It would probablyThe problem lies with the private companies, which tend to be specific to a particular region. OTOH, it isn't difficult to devise a new set for each map - see 1899 for such an 1830 variant.
>have its own standardized tile set, companies, and trains, so that only the map
There are a few 18xx titles which have no privates; one of these is 1853. Many years ago, I did a variant of 1853 which was portable to various maps (and a randomised one). One of these days I might get round to doing a PnP...
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