Re: [18xx] Re: Tournament player behaviors
- David Hecht wrote:
> So I'd be happy with that, I think. Wen Steve tried that approach at ExxConOne of the features of ExxCon II was that, for the first game of each day,
> II, it worked out pretty much that way: the weakest players in the field
> tended to be in the "non-tournament" ladder.
the title and player groupings were decided by the TD, not so much to deter
bunny hunters as to ensure that each player played at least a dozen other players
during the tournament. (After the first game, it was a complete free for all,
though in practice early groupings tended to linger throughout the day.)
It's known that players prefer playing some titles more than others so, well
before the tournament, I asked everyone which titles they liked and which they
didn't, stating publicly that I wouldn't make anyone play a game they disliked.
That's where paranoia set in. Several players claimed that the only purpose
I had in gathering this data was to enable me to make everyone play games they
didn't like. Others claimed that my making them play even their favourite
game was an infringement of their civil liberties, or something. Members of
both classes claimed they wouldn't attend if my draconian measures were applied
to them. So, perforce, I divided the field into two groups. I did a bit of
arm-twisting to get most of the better players in the "quality" group, though
there were two or three that really belonged there who insisted on playing their
first games of the day amongst the dross. One of them scored enough that
he'd have won the whole shebang had he been allowed to.
At ExxCon III, everyone saw that I had not, in practice, set everyone to play
games they disliked, and everyone played in one group. The better players
floated to the top anyway.
Steve Thomas maisnestce@a...
[Non-text portions of this message have been removed]
----- Original Message -----
Sent: Thursday, November 03, 2005 12:13 AM
Subject: Re: [18xx] Re: Tournament player behaviors
> David Hecht wrote, in re John David Galt:
>> No offense, but your /idee fixe/ on the subject of diplomacy in
>> strategy games is starting to resemble Wolfram Janich's /idee fixe/ on
>> subject of Crisis...
> You are getting your Janichs mixed up with your Jasieks.
Indeed I am. Apologies all around, quickly! :-)