Let's see if I can help.
>Just wonder if i could get a little feed back on this deck.
>Basically a gun/celerity deck with a "Magazine" twist. I quickly made
>this deck so it's kinda rough. At first glance, I think i need to
>add a little bloating to it. Maybe 2 or 3 Tribute to the Master.
I guess you'd have to include a little bit more of Taste of Vitae to make
it worth it. Otherwise, it's just better to include more Blood Dolls or
>Crypt: 12 vamps
>3 Ellen Fence, the Tracker Gangel-anti aus,CEL,OBF,PRO; Bishop; 8cap
>3 Darrell Boyce, Consul Gangrel-anti OBF,CEL,PRO; 6cap
>2 Skryta Zyleta Gangrel-anti obf,pot,por,CEL 5cap
>2 Scarlet Carson O'Toole Gangrel-anti pro,CEL 4cap
>2 Max Lowell Gangrel-anti obf,cel
A gun deck with the !Gangrel? Interesting.
>Library: 90 cards
>Masters: 14 cards
>3 Blood Doll
>1 Channel 10
>1 Slave Auction
>1 KRCG News Radio
>1 Campground Hunting Ground
>1 Haven Uncovered
>1 Vampiric Disease
>1 The Rumor Mill, Tabloid Newspaper
>1 Threestar Cab Company
>1 Dreams of the Sphinx
I'd ditch Slave Auction and the Cab Company for at least 2x Fame. Combat
decks need to have ousting power.
>Actions: 8 cards
>2 Bum's Rush
>2 Games of Instinct
>2 Sacrificial Lamb
Good, though I'm not a fan of Sacrificial Lamb myself.
>Action Modifier: 10 cards
>4 Spying Mission
>3 Lost in Crowds
>3 Forgotten Labyrinth
Find some room for Swallowed by the Night. It's too goof for an OBF/CEL gun
deck: stealth or maneuver.
In decks like these, cards which provide flexibility are the best. Half of
your crypt has OBF so it's worth it.
>Combat: 45 cards
>4 Behind You
>4 Concealed Weapon
>4 Taste of Vitae
>3 Dragon's Breath Rounds
>2 Side Strike
>2 Caseless Rounds
>2 Manstopper Rounds
>1 Glaser Rounds
I'm a little concerned about this combat package.
First thing: 10 out of 12 vamps have some form of Obfuscate. Disguised
Weapon is way better than Concealed, so why don't you ditch Scarlet Carson
out for another !Gangrel with [obf] and go up to 6x Disguised Weapon?
Second thing: ammo + small guns. This is a package for non-celerity decks;
you will fair better using .44 Magnums and a couple of agg-dealing weapons,
like Ivory Bow or even a Flamethrower. So you can ditch out most ammo
cards, specially the Dragon's Breath Rounds, and include other things (see
below). Leave just the Caseless and the Manstopper rounds to fuel the
Magazines and that's it.
Third thing: you're a !Gangrel. You have access to two of the best
prevention cards out there: Flesh of Marble and Leathery Hide. Make use of
it. Forget about dodges unless they're part of the deal - like in Side
Strike. I'd ditch the Behind You! out to include some prevention.
>Equip/Ammo: 7 cards
>3 Saturday Night Special
>2 Beretta 9mm
>1 Desert Eagle
>1 44. Magnum
Beretta is a gun that I woudn't use unless in multiples. It won't provide
you a maneuver, and you only have 8 transient maneuvers in this deck (Flash
and Behind You), half of them only usable on the first round. Good when all
you guns have built-in maneuvers, not good with Berettas - and the Desert
Eagle, for that matter.
So go for an all-out Saturday Night special package (in case you still want
to lean heavy on the small guns + ammo angle) or go for Magnums and Ivory Bow.
>Reaction: 6 cards
>6 Wake w/ Evening's Freshness
Fine, specially considering you're running three media locations for intercept.
Playing !Gangrel with guns seems nice and the deck is halfway through, just
don't know if you're really taking advantage of using guns with CEL.
Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Clan Newsletter Editor
Chef: "Ok, but you boys know WHY drugs are bad?"
Cartman: "I know, I know! It's because if you take drugs,
you become a hippie - and hippies suck!"
Chef: "Good, Cartman. Just let me say one more thing
about drugs. There's always a time and place for everything -
and it's called COLLEGE."
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