So...you're playing Vampire; you're an immortal, with a century under
you belt and an eternity streaching out before you. You have money to
last, minions to dominate, and vitae enough to last you forever.
Just one problem. You have a jealous advesary eyeing your little
kingdom, and you want him gone.
One of the most fundamental errors made by player characters in a
LARP is to want everything to happen instantly. They want their
experience points now, their new disciplines now, their influence
now, their opponent dead now. They race to set up opponents on the
flimsiest of excuses and execute their plots too quickly, leaving
countless loopholes for their opponents to escape, or worse, twist
into an advantage. And then, once the plot has failed, the player
shakes their head and wonders why everything didn't turn out the way
How do you solve this dilemma? With a little good old-fashioned
patience. If your character is a vampire with an eternity ahead of
her, why does everything have to happen in one game session?
The key to manufacturing and executing a masterful plot is
prepartation and timing. Give yourself enough time to put all of your
pieces in motion. Build a net around your opponent slowly, gradually
closing the noose around their neck. Have you minions survey their
retainers, and be ready to execute them the moment your plan goes
into motion. Build your own influences around your opponent's to rob
them of their power at the critical moment. Know where you opponent
hangs out, where they sleep, and who might be with them when you
move. Destroy their alliances in Elysium so they have no one to turn
to. Do it all _subtly_, and your opponent will find his or herself in
a hopeless situation, rather than a simple trap easily sidestepped.
Take the time to make your trap foolproof, and only once your ready
do you move.
When you ARE prepared, and all the pieces are ready, snap the trap
closed with blinding speed. THIS is the moment to do everything fast.
You do not want to give your opponent time to find new avenues of
escape, now that you've worked so painstakingly to close all the old
ones. Everything you need to accomplish CAN happen in one night, if
you've taken ENOUGH time to set everything into position perfectly.
Simple rule: Move only when you are completely prepared, when there
is no chance of your opponent escaping. Waiting until that precise
moment, drawing out your devious web until all is ready, is a
rewarding experience in its own, and guarenteed victory is always
better than haste and misfortune.
Prof. Machiavelli aka Tony
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