... I’m not sure what you mean. Using a transform= on the should work just fine. And if you want to transform the point values themselves, thenMessage 1 of 51 , Jan 31, 2010View SourceFrancis Hemsher:
> Looking down the road a bit; where we now want to translate/rotateI’m not sure what you mean. Using a transform="" on the <polygon>
> convex polygons. I cannot find a way to redraw an SVG polygon
> with new set of points that reflect the translation/rotation.
should work just fine. And if you want to transform the point values
themselves, then that should be straightforward. (Just apply the
transformation matrix that corresponds to the translation/rotation to
each of the coordinate pairs in points="".)
> Consequently I use SVG straight path elements as a preferred option.You’ll have to elaborate on the problem.
> Could you perhaps point me in the right direction that addresses
> translating/rotating SVG polygons and then re-writing their points to
> reflect the change?
Cameron McCormack ≝ http://mcc.id.au/
Hi everyone, ... Just stumbled upon an alternative proposal for doing just that, both in 2D and 3D. According to the author, it seems quite fast when comparedMessage 51 of 51 , Aug 25, 2012View SourceHi everyone,
--- In firstname.lastname@example.org, Cameron McCormack <cam@...> wrote:
> Today I had to write some code to determine the convex hull of a set of
> points (and then inflate that polygon by a small amount) for my project.
Just stumbled upon an alternative proposal for doing just that, both in 2D and 3D. According to the author, it seems quite fast when compared to other algorithms, so here it is: