--- In email@example.com
, "johncraven31" <johncraven31@...>
> 1. "(Further to this, Heroes are permitted to discard any Powers they
> have won but do not wish to use; this is most relevant for
> 'enviromental' powers which affect all players, which can be worth
> bidding on just to ensure they don't get used.)"
> When are you permitted to discard? Only after bidding, prior to the
> start of the game? Or during any round? At the allocation phase? Any
*** I'm fairly certain the rule as intended is that players may
discard after bidding but before the first round of the game. I don't
think I have ever used this rule, or even remembered it, during an
actual game, though. I think any other variant or interpretation
usually ends up in the text of the Power itself. Powers are, after
all, just rules made up immediately before playing.
> 2. Bidding: Can players bid a total cumulative amount greater than
> the energy they have? This would be made possible if there's an
> "order of resolution" of the powers. That is, if a player wins a bid
> on a power higher on the priority list and ends with insufficient
> energy left to supply a lower priority power, his bid is retracted.
*** I don't think it is legal to bid more than 99 total points for
Powers. I've certainly never seen anyone do it.
> However, I imagine such mechanism would break the use of curse
> (everybody would bid 99).
*** I'm not familiar with "curse". The only Curse I see in the archive
is my Curse of Meddigo, and I don't think you're referring to that.
> 3. Team Rumble: has anybody tried playing a successful team variant
> of the game? I imagine that teams of 2 or 3 would work well. Powers
> would have to be more diversified and include powers that uses
> teamplay, such as healing spells or powers requiring multiple
players to participate.
*** I have been doing a LOT of thinking about Rumble League play
lately. It's an idea I keep coming back to. I'd be interested in
exploring the possibilities with other interested parties.
*** One thing I've been considering is that after a battle, Heroes
created for that battle don't just vanish, they remain on the player's
roster, available for future battles. One idea is to take the game
sort of "out" a step, so that instead of players nominating and
bidding on individual Powers to assemble a single Hero each, players
would nominate and bid on complete Heroes to assemble a Team. There
are a few ways this could be done, and some nuances with regards to
Hero/Creator ownership and such, but those could be worked out with
some discussion, I think.
*** There might need to be a separate database of Powers for League
play, since there would be several new mechanical options available in
that design that would not make much sense in the basic game.
Team-based options, as well as continuity-based options, for instance.
An "experience" system might be a welcome addition to the base ruleset
for League play as well, but probably isn't necessary.
*** I think it would also add to the fun to be able to amp up the
narrative qualities of the game- if Heroes play recurring roles, then
there is a lot of potential for character interaction over several
"issues" or whatever. It's possible there could be some kind of
"interlude" scenes between battles, but whether these would have
mechanical effect would be a matter for discussion. Certainly the
"K.I.S.S." principle would need to be in full effect, it'd be far to
easy (for me anyway) to get out of hand with ideas that add complexity
that does not contribute as much as it bogs things down.