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• ## Re: Just thought I'd share having solved a minor problem

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• ... In my superhero system (undergoing playtest whenever I can find the time) uses a multiplier of x2.5, which gives very nice numbers: 0 10 1 25 2 64 3
Message 1 of 5 , Feb 1, 2012
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--- In rpg-create@yahoogroups.com, "GregP" <btrc@...> wrote:
>
> I do a similar solution in EABA, though at a far, far coarser level. Most real-world values are assigned a level, where you double the value every N levels (EABA uses 2 or 3, you would probably want a lot more levels). Something like this:
>
> level value
> 0 10
> 1 14
> 2 20
> 3 28
> 4 40
> 5 56
> 6 80
> etc.

In my superhero system (undergoing playtest whenever I can find the time) uses a multiplier of x2.5, which gives very nice numbers:

0 10
1 25
2 64
3 160
4 400
5 1000

So, x100 in 5 steps. The only step that isn't exactly x2.5 is from 25 to 64 (x2.56).

- Klaus
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