I'll definitely teach "Intro to Go", and will sign up for that
tomorrow. I'll also do some shifts as general help at the tent.
I was thinking of organizing the tournament (I took that as a given
with suggesting it), and thought it would be likely to run similar to
the normal casual gaming at the tent - just with a card for win/loss at
the end of the game. But since I haven't heard any feedback I think
that plan will get shelved for now.
Naomi Hampson wrote:
>Are you still interested in teaching this year?
>I have some questions about the tournament. Are you interested in setting
>up and running the tournament? How many different types of chess would you
>like to see included? Do you think that formal classes will need to be
>taught for the chess variant?
>If anyone else is interested in helping with a possible tournament or
>helping to run the games tent in general, please let me know. We are still
>need many more volunteers. We also still need teachers, so if anyone is
>interested, please register a class at www.pennsicwar.org, and make sure to
>list class type as "games". The deadline to get classes into the site book
>has been extended to May 15th.
>On Fri, Apr 24, 2009 at 2:43 AM, James McAdams <
>>I'd like to teach Go/Weiqi again, and take the chance to improve it
>>Galen asked about a tournament - I've been thinking about one for a
>>while, let me know what you think of it.
>>The idea would be to have several variations of chess available
>>(different rules, boards, etc). People could stop by any time and play
>>anyone who's willing. The winners will earn points, with repeated wins
>>(by opponent and/or variant) worth half or quarter points. At the end
>>of several days, the scores would be tallied and a winner determined.
>>My goals with this are:
>>to show some of the earlier medieval chess variations
>>to create a casual tournament that doesn't require people to
>>invest large time blocks during a busy event,
>>to encourage people to try different games (and different
>>opponents) without having a dozen tournaments
>>The obvious downsides are that it would be going for several days
>>(ideally 3 or more), and it doesn't really have the feel of a tournament.
>>Any comments or suggestions?