Flagging for Architecture
--- In firstname.lastname@example.org, "wireframe6464" <wireframe@...> wrote:
> I know pcgen has it's own dice rolling code, but there are some major
> changes in the shard-dice library that might be of interest to pcgen
> the *big* change in this release is that shard-dice now uses the same
> JEP math library that pcgen does to parse complex dice expressions.
> Just about any dice expression you can think of, shard-dice can now
> handle. for example:
> 1d6 + 2d8(d6 + 12d4)
> shard-dice has some other really nice features too:
> * super lightweight library. it does dice rolling and that's all!
> * full featured dice rolling API. easily get the min/max range for
> this dice
> * very extensible API for creating new algorithms.
> * several convenience dice for standard rolling (ex: RandomDice.d20,
> RandomDice.d6, RandomDice.d8, etc)
> * parse user input into dice expressions (ex: 2d6 + 4)
> * customizable for any situation.
> ** roll multiple dice
> ** drop high/low values of rolls
> ** multiply rolls by a value
> ** modify rolls with positive/negative modifiers
> ** always roll min/max values
> ** always roll above a certain value
> I'm sure there aren't many changes to the pcgen dice rolling library,
> and using the shard-dice library would be "one less thing" for PCGen
> to worry about. If anyone is interested in integrating this into
> PCGen, let me know!