On May 3, 2006, at 4:17 PM, Frank Kliewe wrote:
> Don't get me wrong, I'm not advocating to go crazy on name changes,
> in fact
> we have certain standards to follow, and normally a name is not
> going to
> change unless a mistake was made, and then only one change should be
I would agree with the above statement, if it were edited as follows:
"... in <theory> we have certain standards to follow, and <in theory>
a name <shouldn't> change unless a mistake was made, and then only
one change should be necessary."
I would think that the source documents -- in this case, the PHB, DMG
and MM, along with their errata -- would define the "standards". [If
WotC chooses to call one thing a "Sword (Short)" and another thing a
"Longsword", then those are the terms we should use regardless of the
fact that they don't follow the same syntax (and may thus be
unintuitive for someone who doesn't have the books).] The source
documents are relatively fixed and unchanging (aside from the errata).
In practice, it seems that names are changed -- not on whim, but by
committee and for reasons which they feel are just -- nearly every
This is inconsistent with the position you state above.
> ... It is simply not possible to have the names etched in stone.
I don't understand why not.
> For LST syntax the name is nothing else but a tag. And it is
> obviously a tag
> that has to serve too many purposes. It should just be the word
> that is
> displayed, and not influence the saving of the object in the
> character file.
> Once we have another tag to take that role, we can change names
> where needed
> without it having influence on existing characters. And that is the
> path I
> want to take with this.
> Frank Kliewe
> PCGen Content Silverback
Well, I think you're going to an awful lot of trouble to address
an issue that's created by your own doing -- hung by your own
petard, so to speak -- but I'm not writing the code, so best of luck.
 and by "you" I mean the PCGen developers, not you personally :-)
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