> > We can turn these into temporary bonuses which can be applied from the
> > Temporary Bonus Subtab of the Inventory tab.
> > We do this normally anyway, someone just missed the fact that this
> > particular synergy is conditional.
> I think there is a nice workable mechanism with a conditional synergy
> bonus to Survival already in place If I remember correctly. This should
> be applicable to other conditional synergies as well I think.
Yes, this is on my long-range plan. Quickly becoming medium range, because I want it on my character sheets.... It will need some minor code tweaks, methinks, but I haven't had a real chance to sit down and do that.