... and that ... monster. Nor are ... one or ... Here s a interesting project. Anyone willing to make the KITS for the default RSRD monster? We could use kitsMessage 1 of 33 , May 31, 2005View Source--- In email@example.com, "David" <Papa-DRB@h...> wrote:
> PCGen 5.8.0 (and I susupect earlier)and that
> RSRD - The monsters that are defined as "<race>, Warrior Level 1"
> is the "default" version are not in the RSRD as a "default"monster. Nor are
> there .PCG files under the "characters" area. I would have expectedone or
> the other.Here's a interesting project. Anyone willing to make the KITS for the
> -- david
default RSRD monster? We could use kits to generate the equivalent of
the default monster including equipment, feats and skills.
This is something that should be doable without too mush pior
experience with the .lst language. It could be overseen/edited by a
senior data monkey with the bulk of the work done by a group of
What do you guys think?
Might not be a bad idea, as I decided to see what the 3.5 RSRD download had in that was useable, but didn t find much, probably need to just use the books toMessage 33 of 33 , Jun 5, 2005View SourceMight not be a bad idea, as I decided to see what the 3.5 RSRD download had
in that was useable, but didn't find much, probably need to just use the
books to dig u the starting KIT data.
On Thu, 02 Jun 2005 08:22:53 -0000, you wrote:
>> I was talking about using kits to implement the default monsters
>and drop the default monster mode from the pref. That mode has been
>giving us trouble for quite a while now.
>Yep. We've (at least Eric and I, and Doug at one time. Not sure who
>else I've bounced the idea off) been talking about removing Default
>Monster and going to KITs for a good long while now. It is such a
>huge project, that I've been unable to motivate myself to do it.
>I think starting with the 0HD races in the 3.5 Monster SRD would be a
>good place to start. If I did one up, would others be willing to do
>the rest using my example?
>I think getting the 0HD critters done up would help get the ball
>rolling on the rest. Doing the whole RSRD monsters is a huge project
>that is going to have to be done in smaller chunks if it is going to
>get done. I know KITs will need code improvement to do them all,
>along with some Nautral Weapon type stuff. We really won't know
>exactly what all we need until we start really digging in and doing
>it. I've tried to design a future KIT thing, but I think that was
>the wrong approach (kinda like the way the XML project was going).
>PCGen's release site: http://pcgen.sourceforge.net
>PCGen's alpha build: http://www.legolas.org/pcgen/autobuilds
>Yahoo! Groups Links
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