> I don't know why you would need to do such a thing. The docs
> say : "You may have one TYPE with multiple "." period delimited
> armor types. This will grant the character proficiency with only
> armor that meet all of the listed choices."
> But it doesn't work that way. Sounds like a bug to me. :) As I
> had listed before as an example, you can do this and see how it
> 1. Make an armor with TYPE:Heavy.Standard.Suit
> 2. Make an armor with TYPE:Exotic.Heavy.Suit
> 3. Give a feat or class AUTO:ARMORPROF|TYPE.Heavy.Standard
> Go to the inventory screen, check the Exotic armor and you will have
> According to the docs, it should only give you proficiency in the
> Heavy.Standard armor.
Good analysis Evan, either this is a code bug or the docs are incorrect.
It will take a Code monkey to tell, I've opened a Code bug tracker for this:
[ 1153982 ] AUTO:ARMORPROF|TYPE tag bug
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback