This should now be fixed in CVS.
ADD:CLASSSKILLS, ADD:EQUIP, ADD:Language, ADD:LIST, ADD:SKILL,
were all broken at the same time (near the end of November). So if
you have experienced difficulties with any of these, please try again
with the next autobuild (whenever the mod filters through).
--- In email@example.com, Eddy Anthony <eddyba@m...> wrote:
> I can verify this, I encountered it a few days back while
> Anyone can verify it by making an Expert and checking the class
> all show as cross class. Trackered:
> [ 1103908 ] [5.7.13] ADD:CLASSSKILLS broken
> On 1/17/05 7:50 AM, "Thomas Clegg" <TN_Clegg@l...> wrote:
> > I'm working on a dataset that adds 3 'global' class skills that
> > skills no mater what class is taken. I thought I could do it using
> > ADD:CLASSSKILLS(foo,bar,....,blah)3 in a template chosen at time
a race is
> > chosen.
> > It seems to work fine in popping up the chooser and letting me
choose 3 of
> > the skills I list, however, when I then add a class the skills
> > to be seen as class skills.. :(
> > Can someone verify this is a bug? Since I think the Expert is the
> > that has used it, and it's in a class line that it may not have
> > In the Docs however, it's listed as being Global.