I took a look at this idea yesterday and it falls outside of the way we
treat SA right now, let me explain. We normally put in just the text of the
name of the SA but there are cases where we put in more. These cases are
where the ability provides a bonus that can be put in a formula but how it
is used is not put in. WildEmpathy does not provide any bonuses just the
ability to do something other PCs cannot. What you suggest here is to
provide the characters total bonuses to the roll they need to make for this
ability and we don't code the Sas that way. There are at least two reasons
for this, the first is that we have a project policy of keeping thing such
that you still need the books and this strays over that line just a little.
Second, unless we put in a long explanitory line about what this is the end
user has no way of knowing what the bonus is, they can't see that we have
added all the bonuses together and since we don't do this anywhere else they
might not understand that is what was done.
Anyway, just wanted to let you know I put some thought to it and that
you were not ignored. You should be able to .MOD this into your personal
files with no problem (if you haven't already) :)
You can find our Data standards on this page in the docs:
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback
On 9/28/04 3:41 AM, "monch9ph" <mon.yao@...> wrote:
> I noticed that there are some things that could be added to enhance
> the current PCGEN. You may want to add this for the Wild Empathy
> Special Ability.
> In the rsrd_feats_hidden.lst, add this new entry. (tabs change to CR
> for readability)
> Wild Empathy
> SA:Wild Empathy (Ex) +%|WildEmpathy
> BONUS:VAR|WildEmpathy|2|PRESKILL:1,Handle Animal=5|TYPE=Synergy.STACK
> Then in the class file for Rangers and Druids, add the following on
> the 1st level line.
> FEATAUTO:Wild Empathy
> BONUS:VAR|WildEmpathy|CL=Druid or
> Easy change. Could this be added.