>>So I have to say, yesterday worked out pretty well - we had a bug
>>reported, people isolated it, and then a fix ws easy. So, that being
>>said, does anyone else have a persistant bug that jsut irritates the
>>hell out of them that we can maybe use the same process on today?
> I do not think this is a bug, but it is a high-priority feature request
> (though it may be difficult to code): Seperate 'Attack' and 'Full Attack', i.e:
> Attack +10 melee (1d8+1, boradsword);
> Full Attack +10/+5 melee (1d8+1, broadsword);
> This is a very simple example and easily done by hand; it gets a lot harder
> to do by hand when you have dual wielding, natural weapons, and so on. i.e,
> in 'Attack' you might have +8 melee (claw) or +7 melee (longsword), while
> full attack would be +8 melee (2 claws) AND +3 melee (bite) OR +7/+2 melee
You can also use Natural Attacks as off-hand weapons or as a primary attack with
the weapon as an off-hand attack.