On Sep 1, 2004, at 9:17 PM, firstname.lastname@example.org
> The following pcgen poll is now closed. Here are the
> final results:
> POLL QUESTION: How would you like PCGen to handle circumstancial
> modifiers to skills that require specific equipment
> CHOICES AND RESULTS
> - PC must have the required items equipped, 4 votes, 14.29%
> - Modifiers are applied in the Temporary Bonus Tab, 5 votes, 17.86%
> - Modifiers are applied in the Temporary Bonus Tab, but are nullified
> if the PC has the correct equipment, 19 votes, 67.86%
In the long run, I agree with this consensus.
Just remember: option 3 will *not* currently address the problem which
sparked this discussion in the first place (Ride skill penalty if no
It's a great idea for the future, but presently not implementable
without some semi-serious redesign to both the program and the data
(which apparently nobody has wanted to do badly enough, or at least
hasn't been able to figure out an elegant way up to now, which is the
reason this situation is still there). The real problem is that this
particular penalty is negated if the PC's *mount* has the item
equipped, *not* the PC; which there's presently no slick way to test
for in PCGen.
Only option 2 is doable quickly and without too much fuss.
 For those who just now tuned in: the Ride skill imposes a -5
penalty if your character doesn't personally have a Saddle equipped. In
other words, you have to have the saddle strapped on to *you* (and be
carrying that 40 lb load), unless you want to go to the trouble to
create a custom item (a saddle with zero weight) and equip that, or
hack the skills.lst file to change PREQUIP to PREITEM, or hack the
skills.lst file to just delete the penalty altogether. None of which
are trivially easy or intuitively obvious to the casual user.
 and *still* be carrying around a saddle on your character sheet,
even though your character does not *wear* a saddle
 well, except for maybe in the *adult* RPGs, but that's another