<quote who="Devon Jones">
> Is there any way to determine what types aof turnign exist for a
> cleric? cause I don't want to ahve to hard code this stuff (so that a
> person can add new turn types and have it show up on the character sheet).
I think that the only way you are going to do this is to iterate over all
of the variables for a character and look for names like Turn*. i.e. if
the character has the a variable like TurnTimes* then use the * to
determine the other turning variables.
As to getting an iterator for the character variables, well that is
another story. I think a new method would need to be added to be added to