If PCGen and CMP are different entities, should CMP have forums dedicated to PCGen code issues (FREQS, bugs, etc)? Shouldn t it stick to just discussion ofMessage 1 of 59 , May 1, 2003View SourceIf PCGen and CMP are different entities, should CMP have forums dedicated to
PCGen code issues (FREQS, bugs, etc)? Shouldn't it stick to just discussion
of PCGen data files?
[Non-text portions of this message have been removed]
Looks good to me... Thanks!!! -- davidMessage 59 of 59 , Jan 17, 2007View SourceLooks good to me... Thanks!!!
> --- In email@example.com, "David" <Papa-DRB@...> wrote:
>> Data sets affected: RSRD (melee weapons)
>> None of the REACH weapons (ie. Longspear) have the REACH token for equipment
>> -- david
> Hi David
> I wanted to resurect this thread since we have finally got this issue fixed. Code work was
> done and the data was adjusted and if you check out the latest Alpha release you will find
> that the csheet_fantasy_std.htm has been altered to display Reach. I've added a block to
> Unarmed and each Melee weapon block to display Reach. There looked like there was
> enough space to add this without crowding the rest of the stats. Unarmed simply shows
> the character natural Reach while the Melee block output the weapons reach.
> For most Reach weapons it simply doubles the PC's natural reach which we can now do
> with a new tag: REACHMULT:2. Other weapons, such as the Whip provide a flat distance
> such as 15' which we do with the old tag: REACH:15. This formula is set to ignore the PC's
> first 5 feet of natural reach so a human with a whip can threaten 15' but an Ogre (Reach of
> 10') with a Whip can threaten 20'.
> Please let us know what you think, this still needs to be implemented on other sheets
> including the PDF sheets so I'd like to know if what I did on the html sheet works for