> wrote in
> Greetings, long time lurker de-lurking here, I wasn't sure what the
> best place for FREQs is so I figured I'd post it here...
> With the release of Mindscapes (which I'm guessing will be allowed to
> be in PCGen since everything else Malhovac Press has released is) it
> will be necessary to allow a Prestige Class to add levels of Psion/Psi
> Warrior for Power Point purposes. It will also be necessary when CMP
> gets around to the Minds Eye section of the Wizards Website (and make
> things easier for those making our own lst files till then). With the
> standard Psi Handbook classes this was possible since they both
> followed a mathematical formula, you could define PPs based off of
> that formula and increment the base variable in P-Classes. However,
> Bruce's revised Psion has a very, very funky Power Point progression,
> that so far as I know can not be really expressed mathematically.
I guess you mean Bruce's Revision from ITCK (not the one freely available
from his web site). Where I agree: finding a mathematical formulation for
ITCK's psion PP progression looks impossible.
The only way I see is to do what I did with PP progression for Psychic
Warriors -- the oldest FReq/lst file submission on PCGenDm is about this
> The basic idea would be to create a type of list file that would
> mirror the class lst file in many ways, or perhaps simply be a new
> type for the TYPE tag on the CLASS line. These 'classes' would simply
> add 'levels' of abilities that any class could add. This would
> include everything currently in the specials.lst file. It might look
> like the following for Bruce's revised Psion:
> 1 BONUS:VAR|BASEPOWERPOINTS|2
> 2 BONUS:VAR|BASEPOWERPOINTS|1
> 3 BONUS:VAR|BASEPOWERPOINTS|2
> 4 BONUS:VAR|BASEPOWERPOINTS|2
> 5 BONUS:VAR|BASEPOWERPOINTS|5
> And so on. Every class that grants effective levels of Psion for
> powerpoint purposes(including the Psion class itself) would just say
> something like ADD:CLASSABILITY:PSIONPP instead of the current method.
That is a third approach. Interresting. Flexible. I like. Looks like OO
inheritence. But I guess it will require some Java specific code to
implement such feature. Java monkeys, any thoughs ?
> It's no longer necessary for this, but at one point I was wondering if
> PCGen can produce/store the effective spellcaster levels added. For
> example: Say I have 5 levels of Wizard and levels in some P-class that
> has used ADD:SPELLCASTER(Wizard) 3 times. Is there any variable PCGEN
> stores that we could access in a lst or output file that would return
> 8 for Wizard Spellcaster level? It might be useful at some point.
I remember having a little text that gave me the equivalent total Psion
level when using such things. I don't remember if it was of the character
sheets or within PCGen gui.