I've been quite busy with the conversion, so when the post-volume
here is high I can't get to all the posts - usually there are a
number of people here who are good about responding when I can't, but
I suspect that this being near the end of the school year, and I've
recruited a number of people to help me with the conversion, lots of
people have less time than normal.
Your sixth-sense idea sounds intriguing - it's not currently possible
to handle it, but it certainly should be added to our FREQ list.
Currently PCGen only defines requirements in terms of positives - you
*must* be this race, or have this skill, or whatever - not you must
*not* be this race... so it would be easier to define a class and say
what races are allowed. That you can do now - having the alternative
is certainly a do-able possibility. I'll see that both of them are
added to our FREQ list so they'll be sure to get included in the app.
--- In pcgen@y..., "Roland Volz" <rmv1@o...> wrote:
> Sorry to be a pain-in-the-ass, but I posted a couple of questions
> last week, and no one responded. Just curious if that means that
> they're dumb questions, or if it means that everyone is busy with
> conversion and needs the few free hours they have to accomplish
> nonessential tasks like eating and sleeping...
> P.S.: Here's a repost of the questions:
> > Subject: Possible FREQ: Race-based SPECIALS and Class
> > I am working on some races and I came up with some
> > questions/possible feature requests.
> > 1) One race is supposed to have a Sixth Sense ability. I was
> > to reflect this as some levels of the Uncanny Dodge ability, but I
> > can't figure out how to put "base levels" of a SPECIAL in a race.
> > For instance, a first level member of this race has the first two
> > Uncanny Dodge abilities. If he becomes a Barbarian or Rogue, those
> > levels stack with the two he started with.
> > If this is impossible in the engine as it stands, could this be
> > implemented?
> > 2) Can I define Classes that a Race isn't allowed to get?
> > like a PROHIBITED tag either in the race, or in all the classes
> > that disallow it. Can this be accomplished with a VAR?