Some of you will notice that there are a lot of changes when 3.1.1
comes out (planned on Monday night).
These changes include:
Equipping and Resources tabs have been turned into buttons on the
Inventory tab... you click on the "Equipping" button and the
Equipping tab pops up as a separate window. Same for Resources.
This reduces the number of tabs by 2, and since these 3 tabs were all
fairly connected, it made a lot of sense.
Since we no longer roll stats, you're assumed to be in purchase
mode. The stats have been moved from the Abilities tab to the
Summary tab, and you can now edit the score which means that the +/-
buttons have been removed. There's no need for the Zero or Reset
buttons, so those have hit the dustbin. The summary tab has been made
non-optional since it now has vital information (sorry Jonas!) ;) The
Stat Cost: field below the Stats indicates the cost of your character
according to the stat purchase costs you've defined. This value is
re-calced according to your stats for 0 and 1st level characters.
The weaponprofs have been moved from the Feats tab to the Abilities
The Abilities tab will be turned into a button which brings up a
window on the Summary tab, just like the Equipping window/button on
the Inventory tab.
The Notes and Profile tabs have both been collapsed into the
There is now a way to export the Notes elements.
would cycle through all the notes and put a bold html tag before and
after the name of the note, and put a newline before the value.
Instead of ALL you can specify the name of a Note or a 0-based index.
The preview tab has been removed since most of its usefulness has
been replaced by the Summary tab.
Technically this means we will have removed 6 tabs
(Notes,Profiles,Equipping,Resources,Preview,Abilities)! The Doc
Monkeys are going to have fun.:)
What does the above have to do with OGL/D20 work? Um - none
directly. We were having to go through the documentation again
anyway, and since that meant taking all new screenshots again, we
thought we might as well make these changes we'd been kicking
around. That and we're gluttons for punishment. :)