At 03:52 PM 6/29/2002, you wrote:
>--- In pcgen@y..., "Timothy J. Lanza" <tjlanza@p...> wrote:
>> At 01:54 PM 6/29/2002, you wrote:
>> >I want to make a Large Steell Shield of Bashing with Shield
>> >and an extra +1 to ATTACK
>> >so costwise it would equivilate a +3 bonus
>> >+1 for defense
>> >+1 for the Bashing Shield special enhancement
>> >an extra +1 to attack
>> >is this possible with the create custome item ability in PCGEN?
>> >I cant seem to figure out how to add +1 to hit to the shield.
>> In order to get the Shield of Bashing to function at all, I had to
>create an dummy item as follows (carriage returns are tabs):
>> Shield Bash
>> Obviously, this is for a large shield. A small shield would be
>reduced to 1d6.
>> You need to go ahead and buy the shield as normal (with it's base
>+1 and "Bashing" property). Then, you buy this item and use it to
>include the weapon effects. Note that the "Bashing" property already
>makes it count as a +1 weapon for purposes of attacking; when you add
>the +1 effect to this item, you need to adjust the cost back to 0.
>> Timothy J. Lanza
>> "When we can't dream any longer, we die." - Emma Goldman
>Kay I understand that I need to add this item as a custom item. but
>when you say "buy this item and use it to include the weapon
>effects" is it going to be a seperate item in my equip list? or is
>it like when you buy shield spikes and add them directly to the
Yes, it's a separate item. There is currently no way to get a Shield of Bashing to perform correctly.
>and how/why would I be setting the cost back to 0? doesnt the +1 to
>attack stack with the +1 from bashing?
Are you adding an additional +1 to attack beyond the +1 included from the Bashing effect?
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman