On Wed, Oct 31, 2001 at 07:19:54AM -0000, Mark Hulsman wrote:
> > First, is there any way to specify the fly type (perfect, good,
> > etc) in the lst file? I couldn't find an example of such...
> Currently there are 2 ways you can do this. The first is to make the
> movement type Fly (Perfect) instead of just fly. The movements are
> simply Strings and a number. Then later they get printed. You can
> put whatever you want in there. The other way would be to add a SA
> tag that specifies manuverability.
Okay. Well, let's agree on one of those, and stick with that. Which one?
> > Second, when putting in the AC for a monster, does that include the
> > dex/size modifiers? For my thinking, it shouldn't as if the monster
> > advances in HD (and thus size), or the dex changes, it'll be
> > painful to work back and have things work.
> The only thing that should be included in that AC tag is Natural AC.
> nothing else.
Hrm. Okay, then there are monsters where this is incorrect. I'll fix the ones I see, but everyone should watch this.
> > Third, when specifying HD advancement, how do you say the first
> > range, the monster doesn't change size? For example, the yeth hound
> > starts at 3 HD/medium, and stays that way until 6 hd. The examples
> > I've looked at make no distinction. Help? ;)
> the format for the tag is #,#,#,#.... The first number is at the
> creatures normal size. Anything bigger than the first is one size
> bigger. Anything bigger than the second is 2 sizes bigger. And so
> on, and the last number is the maximum size the creature can reach.
Okay, so if you have a monster that's default 3/M, and advances 4-6 (M) and 7-10 (L), it should look like:
if you have a monster that's default 3/M, and advances 4-6 (L) and 7-10 (H), then it looks like: