Okay, this finally clicked in my brain (amazing what sleep can do!)... So
getting and selecting a spell is not the issue;
Would give a list of all the magus spells not currently known that they can
cast at their highest level for selection of a spell (Which does work, I
just tested it)
BUT not put it in their spells known list (which it does not from my
test)... nor does it list it on the output sheet.
So what's the point of the choose:spells tag if it doesn't do anything (and
choose:spelllevel for that matter)? Or am I missing some syntax to get it
to actually do something...???
Did some code get left undone for displaying back when this tag was
W. Robert Reed III
] On Behalf Of
Sent: Friday, December 07, 2012 10:47 PM
Subject: Re: [pcgen] Magus & Spell-Blending
The main reason is AUTO tags and Bonus tags.
CHOOSE:WEAPONPROFICIENCY coupled with BONUS:WEAPONPROF=%LIST|TOHIT|1 or
Spells don't have the proper AUTO and Bonus tags to be used the same way.
You have SPELLLEVEL and SPELLKNOWN and those do NOT take '%LIST' without
that it's an arduous process of coding each spell by hand. We need Code
I'll break it down further if you need later.... have a game tonight, and
have the players showing up now.
On 12/8/2012 6:43 PM, Rob wrote:
> I guess I'm missing something in the understanding here... why can't
> we do a TYPE=Arcane rather than setting up for each spell? We can do
> this with skills and feats - Weapon focus being a an example that
> comes to mind... or an 'ability' example... ranger's favored X ability
> If we can set it up to choose and put it on/in the known spells, then
> the user can put it in the spell book themselves...
> W. Robert Reed III
> -----Original Message-----
> From: firstname.lastname@example.org [mailto:email@example.com] On Behalf
> Of Andrew
> Sent: Friday, December 07, 2012 9:15 PM
> To: firstname.lastname@example.org
> Subject: Re: [pcgen] Magus & Spell-Blending
> The question presented is Choosing a Spell, and Adding the spell to
> the Spellbook.
> We can easily do the first part with a simple choose. CHOOSE:SPELLS is
> quite versatile.
> It's the second part that can't be done easily (Well, actually we
> can't add anything to a spell book today, we can add it to your known
> You can easily set up pairings like this:
> ABILITY:Special Ability|AUTOMATIC|Grant Magus Spell ~
> Foo|PREABILITY:1,CATEGORY=Special Ability,Chooser Ability(Foo) Now,
> get the Grant Magus Spell ~ Foo if the chooser has selected spell Foo.
> Easy to do. Now, rinse and repeat for every spell. Labor intense and
> doesn't cover any additional source books that increase the Magus's spell
> I don't see an easy method for an automatic method to handle that
> today with any other set up. For today, you can mainly add the spell
> to the ability to note it. And then the user needs to manually add it
> themselves. (You can do a Bonus for a Known spell easily enough, if
> that's what you were alluding to before, doesn't cover what the OP
> wanted, but does allow the end user the additional spell in a legit
> On 12/8/2012 6:04 PM, Rob wrote:
>> Is there some reason it couldn't be done by TYPE (Or Descriptor) with
>> a bunch of PRExxx tags?
>> W. Robert Reed III
>> -----Original Message-----
>> From: email@example.com [mailto:firstname.lastname@example.org] On Behalf
>> Of Andrew
>> Sent: Friday, December 07, 2012 8:57 PM
>> To: email@example.com
>> Subject: Re: [pcgen] Magus & Spell-Blending
>> Hi Rob,
>> Oh you can, but it's the cost vs. benefit. You're doing that for
>> every spell. Hence my statement it's possible but not really worth the
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