This is being looked at as part of 6.0, the core rules engine will be a good
deal smarter (which will make the UI more responsive). A subsequent release
after 6.0 will also focus on performance, so we should start seeing a faster
PCGen as we advance versions.
On Mon, Aug 23, 2010 at 6:17 PM, Saxum Caribetum <
> I have observed PCGen running for some while now, and had occasion to
> watch closely as it mounts and unmounts dialogs.
> It *appears* as though the sequence is something like:
> * start some lengthy process such as "open a PCG"
> * report a problem by mounting a dialog with an OK button
> * process the OK by continuing...
> * ... continuing...
> * ...continuing...
> * dismounting the dialog, possibly when the next dialog is needed.
> Since the Java response can be sluggish even on very fast computers
> (3.2GHZ quad-core Phenom with 4GB memory), this gies the user the
> impression that the mouse-click may have been missed.
> If instead, the dialog was dismissed from the screen immediately the OK
> button message was processed, or similar press-respond-action instead of
> press-action-respond, then the whole system would seem more responsive.
> Neil Taylor "Creo Imaginem Mente"
> ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+
> Hg+) Fz(E)++ C++ :-) Cd++
> Saga site at http://homepage.ntlworld.com/saxum.caribetum/
> Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/
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