On Tue, Jan 20, 2004 at 01:00:03PM +0000, Frugal wrote:
> I notice you have this construct in the barbarian class:
> <add score="movement" value="10"
> when="not heavily armored or heavily encumbered" />
> Is the "when" attribute supposed to be pure text, or does it have some
> kind of semantic component?
> I ask because most of the constructs of this kind (dwarf race for
> example) would make sense as a note on the character sheet ("+4 dodge
> bonus vs Giants" etc). However the barbarian movement bonus can be
> determined exactly as runtime, Can this be defined in terms of
> prerequisites as it is currently in PCGen?
I expect so; I needed and example and didn't feel like working out the
encoding at the time.
Actually, that looks like it's from the old doco; now it'd probably be
there as a bonus using prereqs.
Keith Davies I gave my 2yo daughter a strawberry
me: "What do you say?"
Naomi: "*MY* strawberry!"