--- In moratics@y..., Ron Hale-Evans <rwhe@l...> wrote:
> BASIC GRAND STRATEGY
> "The key to success is to take advantage of your strengths,
whatever they are, and minimize the effect of your weaknesses; to
attack -- or make use of -- your opponent's weak points and avoid
his strengths, and to prevent him from doing the same to you. Do
unto others, but do it first."
I would restate the grand strategy as something like this:
Step 1: Determine what qualifies as a 'victory condition' or
'game score' (the former being what game states are a win (or
loss), and the latter, which resource is the one which matters at
the final tally.
Step 2: Determine the various ways of acquiring that resource or
achieveing that game state. (i.e., how the various resources can
be exchanged for others.
Step 3: Determine which resources (or game state factors) are
most important in the current position. (This is generally based
on experience...i.e., an experienced player will look at
aposition and see more clearly what they need to focus on in
order to achieve the desired game state, or points
Step 4: Determine what is the current most efficient method of
acquire the resource/position from step 3, from your current
state...(this now constitutes your "plan")
Step 5: Determine if there are any actions of your opponent
which could greatly interfere and nullify your plan, or modify
the goal which a player should be trying to achieve.
Step 6: If so, examine best way to deal with this, if not, and
your 'plan' will be successful in achieving your goal, then do it.
Otherwise, if you cannot find a plan which will be successful,
then find a way in which to change the game state in such a way
as to make the resources you have be more desirable, or to make
the 'what you need to get rsource' from step 3, be something that
you can acquire from your present state.
The playing of the game will be the application of these steps to
the current game rules/position.
Step 1: Victory Condition: a board position in which you can
force the capture of your opponents king, or in which your
opponent is so reduced in amterial (and you have some advantage),
that you know from study or experience that the position is "won"
Step 2: This game state can be achieved by capturing opponents
pieces and avoiding capture of ones own pieces (the generaly
resources of power or money, translated into chess as pieces
remaining on the board), placing ones own pieces onto squares
from which they have greater options/threaten opponent (the
general game resource of mobility, or choice of options),
controlling important squares of the board, such that opponent
cannot safely move into them, or you can get a piece there
creation of a game state wherein your resources are improved and
your opponents are weakened, such as, creating a closed game when
you have knights and your opponent has bishops, or creating an
open game when you have the bishops vs knights. (the general
game principle of creating a game state wherein the resources you
have are more useful/desirable than the resources your opponent
has), moves which you can make which will improve your position
and force an opponent to counter in a way which will not improve
their position, thus gaining you a tempo (or time resource)
advantage, and so on...
Step 3: Look at your current resources (pieces, controlled
squares, pawn structure, open files, etc), and your opponents,
and try to determine which of the various resources are the most
valuable at the current time, and strive to obtain those. (For
example, if the position is 'quiet', then a material advantage
anywhere is very important. If there are huge threats to one
players king, then only material in that area of the board may be
an issue, since if the game ends, those were the only pieces to
play a part). Also, look at what resources you have, and seek
ways to make them to increase in value, and look at the resources
your opponent has and seek ways to make them decrease in value.
(This I take from IM Jeremy Silman's "Imbalances", where he says
you should look for differences in the position between you and
your opponent (i.e., resources you have that opponent doesnt, and
ones they have that you dont, and then make what you have better,
and what they have worse.) ...so in chess, a player will trade
one benefit for another, such as sacrifing a pawn (material) for
some positional advantage, and then try to minimize the
importance of that pawn advantage, while maximizing whatever
positional advantage they have)
Step 4: Decide on the move that best achieves the desired effect
of what you wanted from part 3
Step 5: Look at opponents countermoves, to determine if your
Step 6: If your move works, play it, otherwise continue to
reevaluate and find a better move until you have one that works.
I suppose I should add Step 7: Dont stop until you find the best
move/best play, or the "best move you can find in a reasonable
time frame"...whatever that time frame might be. (Dont want to
spend forever on this, of course!!
You can translate this strategy for whatever game you want...new
designer games, old classics, etc.
You just have to learn HOW to apply it to the game you are
playing right now...i.e., what are the relevant resources,
positions, rules, etc.