How about the adventure that these players are hired by insufferable ferret named, Fizzini, who wanted to kidnapped a noblewoman, Cupcake, in order to start aApr 1, 2008 1 of 83View SourceHow about the adventure that these players are hired by insufferable ferret named, Fizzini, who wanted to kidnapped a noblewoman, Cupcake, in order to start a war between two rival Doloreaux clans. And when they kidnapped that noblewoman, they are in turned chased by the Dread Robber Ralphy and the Prince Humpertusk.
Players get to brave theOn Mon, Mar 31, 2008 at 9:02 PM, Alex Moldovia <jdkammerling@...> wrote:
If this concept was online I'd play in it in a heartbeat.
Some of the best campaigns I have been in (in any game system) are
ones where there is what appears to be a small, semi-random event that
turns out to be the precursor to something much, much larger. One of
my most memorable as a player was when the PCs find out that the small
party of brigands they met in the woods was actually a scouting party
for an invasion army - one that may be building its forces, and not
moving yet. The PCs would be foolish to take on a whole army in their
training grounds, so now the RP begins - what do they do? Who do they
tell? Do they attempt to spy and get more info, or s speed important?
Having one of them with a letter or map of some sort is similar to the
Messenger's Guild above, esp. if that message is A) Encoded, and / or
B) Magical in nature. It's now a hot potato that they don't know HOW
to get rid of...
Throw in allegations of a traitor in the Church / State / Guard, and
it becomes even more fun. Can they trust the person they want to
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Complete with extra 4d in their starting purse? Arlene J.Apr 7, 2008 83 of 83View SourceComplete with extra 4d in their starting purse?
Quoting Tonbo Karasu <tonbo_karasu@...>:
> Being the kind GM that I am, I'd give the gift for free, since it is
> really a plot device. The player will be initially dubious, then
> happy when the magic powers became apparent and then hate me for all
> the trouble and complications it got him into.
> Less tongue in cheek, I don't think it's fair to ask players to pay
> for things that the GM says they must have on their character sheet
> as plot items unless the player has some control over it. This
> applies to items, skills and so on. Going back to the group of
> Messengers, tell the PCs that they are going to get a Rank of
> Messenger career, so they can either choose that career, and get
> upped a level, or not, and get it at d4 for free.
> Just IMHO.
> Tonbo Karasu