Oct 16View SourceFirst off the world really needs a good, rules-light spy-fy game.That said, if someone were to say to me "Let's play ICONS" and then added "but you are not getting any superpowers" I might feel a little disappointed. As such I'd be tempted to either go more the route of the TV show Alphas, that is super powered characters working for SHIELD perhaps without the spandex and other more flashy trappings.Still if I wanted to stick closer the SHIELD tv show I'd take a good look at the Specialities to see how to get the most of them. Without out powers and with most Traits between 3-6 there isn't really a whole lot to mechanically differentiate the player characters.
Date: Wed, 16 Oct 2013 09:09:17 -0700
Subject: [icons-rpg] Apologies for the double post, and "Agents of SHIELD"
Here it looks like I double posted. I can't even figure out how I did it--but it was unintentional and I apologize. I apologize in advance for this post because of the necessity to say I apologize.So: How would you do an Agents of SHIELD campaign?* I'd probably limit the origins to Gimmick, Trained (and maybe Transformed if "Mike" joins the team later or Artificial, depending on whether Coulson is artificial or not). Most of them would be Gimmick or Trained.* Almost everybody gets "Loyalty to SHIELD" as a Challenge.* Almost everybody gets "Connection: SHIELD" as a Quality.The GM would have to do a lot of overseeing to make sure things mesh.John McMullen (Searching for a .sig)