The Platformer AI Competition will run for the first time in 2013. The competition is a successor to the Mario AI Championship and it focuses on two interesting AI topics: procedural content generation and imitating human behavior. The game for the competition features the same game mechanics and level representation and as Infinite Mario Bros and differs in the art and sound assets. The API will be essentially identical to previous years' Mario AI competitions, making the adaptation of submissions from previous years straightforward. The competition will consist of two tracks: the Level Generation and the Turing Test track.
The level generation track is about the automatic generation of personalized levels. We will have a number of testers who will play a test level on-site at the competition event. While playing, the game play behavior of each tester will be recorded. This recorded information serves as an input to the competing level generators, which they will use to build their customised levels. The generated levels are then played by the testers, and ranked according to which they liked the best. The winner of the competition is the one who submits the level generator that makes the levels that the judges find the most entertaining.
The Turing test track of the competition is about creating controllers that play the game in a human-like manner. The winner is decided by the vote of the audience, who gets to watch videos of human and computer players who play the same levels, and try to tell the humans from the algorithms.
The winner of each track will be decided through live evaluation and will be announced at the conference, and if attending the conference, the winner will receive a 200$ prize provided by IEEE.
More information is available on the competition website:
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