This must be some kind of first. I've recived Spam for all types of food,
medications, religious sects and politcal organizations. I've been
offered the chance to crush my enemies, buy drugs, send my savings to
Nigeria, and even block spam. Now comes literary spam, how low can the
publishing industry go? At least the Nigerian scams are funny.
In all seriousness, does Yahoo Groups have a way to set spam filters? Or,
is this just the price of using them?
On Fri, 24 Jan 2003, plague1.rm <plague1@...> wrote:
> I found this book at Amazon.com and thought you might find it of
> This is a fantastic book for learning both C# and Game Programming.
> It covers the entire C# language, breaking down each keyword, so as
> to make learning a new language as simple as possible. But, it
> doesn't stop there.
> Next, it introduces game programming, taking the keywords that
> you've already studied and using them to create arcade style games.
> The games are actually object-oriented models built off a single set
> of classes, but you don't know this yet, since you're only in
> chapter three.
> Building the games also means that you'll have to master both
> graphic and sound programming, but the CD also includes pre-
> assembled projects, so beginners can skip these steps, studying them
> after they completed the language. The games are also built using
> Windows not console settings, so you'll be well into event driven
> Once you've mastered those games, its back to work with new keywords
> and concepts being introduced in every section. There is no
> documentation that explains; "Why you want to program
" or "How to
> think of ideas" You know why you want to program and you don't need
> to read another book that suggests that you watch Japanese cartoons.
> Progressing through the chapters means progressing through sorts,
> statistics, file storage, database, and object-oriented design, but
> each chapter ends with two new games, and interesting enough, all
> those little topics, seem too also play a role in those games. There
> is a little bit of algebra and a small doze of calculus, but these
> concepts can also be skipped without a problem. There is a tinny
> taste of primitive 3D programming, but the book is action packed 2D.
> Finally, as you work through the last set of game classes you are
> inspired to do one of two things. One, design a few new games using
> those classes. Or two, to design your own set of classes and use
> those to create whatever you'd like. The appendix also includes
> additional information on Windows Forms, Algorithms
> "C# and Game Programming" by Salvatore A. Buono
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