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Re: Region track matrix introduced to Reaper If you need something for batch processing in a game audio context, you might also want to give a look to Tsugi's AudioBot which was actually done by game
Re: Region track matrix introduced to Reaper Somewhat related, I've been using TwistedWave (Mac only) to batch and process thousands of lines of dialog and overall I feel like it works way better than
Re: Region track matrix introduced to Reaper Yay, great news! I was always fond of Reaper, and watching it's getting better is making me happy. I hope someday it will replace overpriced DAWs recommended
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Re: Region track matrix introduced to Reaper Holy crap. If this works as described, this is huge. Thanks for sharing! On Fri, 06 Dec 2013 15:19:19 +0100, Anthony Oetzmann wrote: Ok, this is a cryptic
Region track matrix introduced to Reaper Ok, this is a cryptic title, but let me explain for just a minute here, since this is pretty hardcore news for game sound people. It was in fact instigated by
Re: fun little program to make sound effects for games Thanks Jason! We will have some free DLC in December to extend it a bit already. ________________________________ From: Jason Cobb To:
Re: fun little program to make sound effects for games Thanks for sharing this Nicolas! It looks and sounds to be both fun and awesome! -j ... Thanks for sharing this Nicolas! It looks and sounds to be both fun and
fun little program to make sound effects for games Hi everyone, Just wanted to let you know that we (Tsugi) just introduced a new range of procedural audio software for games, animations etc… It’s called
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Video Games Live with Tommy Tallarico Underwritten by Microsoft at Danbury Fair Mall Partially Underwritten by MyRideBoard.Com Featuring The Ridgefield Chorale Picture an immersive concert event
"Crunch Mode" a library of vegetables, bread and frozen food Hi there, My name is Mattia and I am a Sound Designer with a focus on game engines and a recording addiction. Today my new sound library launches, "Crunch
Video Games Live with Tommy Tallarico Sun, 11/10/2013 - 8:00pm @ T Video Games Live with Tommy Tallarico Sun, 11/10/2013 - 8:00pm xfinity Rock Series Underwritten by Microsoft at Danbury Fair Mall Partially Underwritten by
Job Opening at BigRedButton - Audio Implementer Hi everyone, I thought I'd share this link to a position we just had open up. Please use the contact info from the link and DO NOT contact me directly. Thanks!
Any Audio Programmers fancy a move to Stockholm? Position open @ DIC Mornin' We need another audio programmer for one of our new projects to come and play with us Advert here http://dice.se/jobs/gameplaycode-engineer/ Apply now
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Game Music Connect - have you got your ticket? Hi everyone, Just want to put out a final reminder that Game Music Connect at the Purcell Room, South Bank, London, takes place in just over a weeks' time on
Job Opening - Sound Designer / NetherRealm / Chicago / full-time / i Sound brethren, Can you take normal, everyday sounds and transform them into tornadoes made from souls of the damned? Then you might really enjoy working at
Re: SoundEffects.com needs your input and looking for new Producers Hey Luca, I'd be happy to give an interview if you're interested... You can check out my website for some details of the stuff I have worked on:
SoundEffects.com needs your input and looking for new Producers Hi guys my name is Luca Zanna and I am the publisher of http://SoundEffects.com I wanted just to share with you the launch of our first FREE new e-magazine for
Game Music Connect Hi everyone, Please can I take a few moments of your time to tell you about a new initiative - Game Music Connect - specifically designed to 'highlight,
Audio Track - Develop Conference 2013 - early bird discount ENDS TOD Hi, ItÆs that time of year again when I tell you about the DEVELOP Conference audio track û just realised IÆd better do it right now as the early bird
What are the biggest challenges for you in developing, and improving Dear all, *"What are the biggest challenges for you in developing, and improving the use of, audio in games today ?"* If you're working in (or have recently
Reaper and EuCon Good evening ladies and gentlemen, Quite an empty place this has become. I've posted this on the Sound Design list as well, just in case. Some of us use Reaper
Temp sound designer, 18 mos, Madison, WI (Raven Software) We currently have an opening for a temporary sound designer at Raven Software. This position is full time, on site in Madison, WI, and will last for
Re: New Game Audio Blog in Spanish Gracias Naila, great to have your blog reprazenting game audio in Spanish!
Re: New Game Audio Blog in Spanish Think a Ron Burgundy quote is needed here! http://www.youtube.com/watch?v=JgCHJM2fT2U
New Game Audio Blog in Spanish Hey All! I'm starting a new game audio blog in Spanish. Check it out! Hola a todos! Los invito a leer mi nuevo blog sobre sonido para videojuegos en Español!
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Re: recommend good music licensing company (no composers) Lol ... -- Duncan Watt Founder/Creative Director Fastestmanintheworld Media cell: 603 686 0033 email: dwatt@... web:
Re: recommend good music licensing company (no composers) I would just go ahead and hire Hans Zimmerman. Perfect place to ask the question by the way. Perhaps sent from my iPhone On Mar 23, 2013, at 5:16 PM, "Matthew
recommend good music licensing company (no composers) Need modern orchestral with a hint of synth, style similar to Paul Haslinger's stuff for underworld or Hans Zimmerman. Any recommendations aside from APM?
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